DeletedUser
Guest
While I can’t complete the 2nd part of this event on beta, because of the requirement to finish the first half and that they won’t do this type of event in the future, I still wanted to give a little feedback.
The workshop quests are doable with only 8 workshops, but if you make one mistake and don’t catch it, you won’t be able to finish it. My suggestion for this is that they need a pop up production window of sorts that line items all the workshops and factories in your kingdom. This would allow for rechecking your productions a little easier. And it would also allow you to collect from certain factories and workshops without having to click one by one in your kingdom or do the sweep click and collect everything.
The scouting/upgrade quests – not a fan of these as it opens up my map sooner than I may want to and possibly change my map from easy to medium or worse. Same with upgrading a building. I may not want to upgrade any buildings, or maybe it’s something I save just for events.
The 2 relics quests – I’m just not sure this is feasible in the time allowed. I will try, but if I need to also complete my regular map, I may skip this if I’m not ready to complete provinces in my kingdom. It might be easier being in an fs with tournaments but not everyone is in a fellowship.
Research a technology, this is normally easy for me as I’ve learned to add the kps but not activate the technology until an event. Or leave the technology with one kp to finish for the “spend 1 kp quest” and then activate it with the research 1 technology quest.
There are few suggestions that I’d also rather skip or maybe change:
Trading quests – not really a fan of these either as my map is small and I incur larger trading fees if my immediate neighbors do not have trades. Not an issue with an fs I suppose, but again, there are people not in fellowships.
Visiting 100 neighbors – This would take me 3 days to finish. Visiting 100 neighbors is too much. A smaller amount would be good and could also be made to be more specific, click 5 builder’s huts or click on 5 cultural buildings with spells on them.
Suggestions I think are very good and the devs should think about implementing, as they enhance my kingdom without over building and being tedious.
Building roads and upgrading roads
Training Units
Adding Kps to wonders – maybe even tied to a specific wonder ie add 15 kps to a Dwarven Bulwark.
Not sure if these were suggested but:
Buy x amount of kps with tier 1 goods and gold.
Buy from the wholesaler with tier 1 goods as well as with gold and supplies.
Gain x amount of supplies from a wonder/or Add 15 kps to an Endless Excavation Wonder
Gain x amount of gold from a wonder/or Add 15 kps to a Golden Abyss
Help upgrade a wonder and receive the gold chest
Help upgrade a wonder and receive the blue chest
wonders may have a lot of potential to adding quests in future events.
As the game grows, I’m sure there will be more things that can be added to events but for now coming up with something new isn’t very easy or if they are even possible to implement. Thanks for reading my wall of text.
The workshop quests are doable with only 8 workshops, but if you make one mistake and don’t catch it, you won’t be able to finish it. My suggestion for this is that they need a pop up production window of sorts that line items all the workshops and factories in your kingdom. This would allow for rechecking your productions a little easier. And it would also allow you to collect from certain factories and workshops without having to click one by one in your kingdom or do the sweep click and collect everything.
The scouting/upgrade quests – not a fan of these as it opens up my map sooner than I may want to and possibly change my map from easy to medium or worse. Same with upgrading a building. I may not want to upgrade any buildings, or maybe it’s something I save just for events.
The 2 relics quests – I’m just not sure this is feasible in the time allowed. I will try, but if I need to also complete my regular map, I may skip this if I’m not ready to complete provinces in my kingdom. It might be easier being in an fs with tournaments but not everyone is in a fellowship.
Research a technology, this is normally easy for me as I’ve learned to add the kps but not activate the technology until an event. Or leave the technology with one kp to finish for the “spend 1 kp quest” and then activate it with the research 1 technology quest.
There are few suggestions that I’d also rather skip or maybe change:
Trading quests – not really a fan of these either as my map is small and I incur larger trading fees if my immediate neighbors do not have trades. Not an issue with an fs I suppose, but again, there are people not in fellowships.
Visiting 100 neighbors – This would take me 3 days to finish. Visiting 100 neighbors is too much. A smaller amount would be good and could also be made to be more specific, click 5 builder’s huts or click on 5 cultural buildings with spells on them.
Suggestions I think are very good and the devs should think about implementing, as they enhance my kingdom without over building and being tedious.
Building roads and upgrading roads
Training Units
Adding Kps to wonders – maybe even tied to a specific wonder ie add 15 kps to a Dwarven Bulwark.
Not sure if these were suggested but:
Buy x amount of kps with tier 1 goods and gold.
Buy from the wholesaler with tier 1 goods as well as with gold and supplies.
Gain x amount of supplies from a wonder/or Add 15 kps to an Endless Excavation Wonder
Gain x amount of gold from a wonder/or Add 15 kps to a Golden Abyss
Help upgrade a wonder and receive the gold chest
Help upgrade a wonder and receive the blue chest
wonders may have a lot of potential to adding quests in future events.
As the game grows, I’m sure there will be more things that can be added to events but for now coming up with something new isn’t very easy or if they are even possible to implement. Thanks for reading my wall of text.
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