Marindor
Well-Known Member
Hi everyone!
You'll probably be surprised to see a discussion thread about a Questline Event while we haven't launched that event on Beta yet and if you are surprised, you'd be totally right! This is something we usually never do, but as you all know, we had a lot of new things to test on Beta during the last couple of weeks and a lot more will be coming. We are currently testing our brand new Fellowship Adventures on Beta and since you now all have a clear view of the scope of this new game mechanic, you'll probably understand that this is a feature that we wanted to give enough time to test very thoroughly and be able to fix as many issues as possible before releasing it to live. So far that's going great: Quite some bugs have already been found, one even really blocking progression and a lot of feedback has already been given.
However, this did leave us with a difficult choice because wanting enough time to test this properly and be able to fix issues as well, meant that we had to move it forward in our Beta schedule (since it's planned to be released on Live in the beginning of September). This also meant that it would come together with our planning for The Masquerade pt 2 Questline, which will be released on our Live servers next week. Since it's technically not possible in our current system to run 2 events at the same time, it would mean that we'd have to replace The Masquerade pt 2 with it. This results in a situation where this Questline event will be released to Live without Beta testing it first. This is absolutely not ideal and it's a decision we didn't take lightheartedly but I think now you've seen the Fellowship Adventures, you will understand why we chose to gave this feature priority over the Questline Event.
What we learned from our past experiences, and the best example would be this month with the Masquerade pt 1, is that the general game mechanics for these Questline Events work but that the most important part about Beta testing it, is the feedback we receive. Therefore releasing it to Live without asking for your input first, isn't an option for us either because you've proven how valuable your feedback is. After a lot of thinking and discussing, this made us come to the following solution:
Although the general game mechanics are about the same for every Questline Event, we have tested these with our support teams on a different internal test server last week to make sure there are no bugs in it. For your feedback (and this is something we usually never do), we want to give you an overview of the quests here so we can gather your feedback. Most of our active forum users are very experienced players, helping us Beta test this game and giving their feedback for quite a long time now and we think you will be competent enough to provide us with your thoughts based on the theory. Therefore, please help us by going through this quest list and let us know your thoughts about it so we would have time to make last adjustments if necessary, before releasing it to Live. I will put the actual quests in a spoiler tag, in case some players like to be surprised and don't want to see it yet. The QLE will run for roughly 5,5 days.
Please let us emphasize once again that we know this solution is not perfect but it's the best one to go with in this situation. It's also not something we're planning on doing again in the future, but we do appreciate your feedback and do want to get you involved in it before the Live Release. Also: Because we don't want to take away your opportunity to win the reward building on Beta, we will run this QLE on Beta after the Fellowship Adventures testing is completed.
Thank you very much for your understanding and help with this. We're very proud of this community and know we can make this work together!
Kind regards,
Your Elvenar Team
You'll probably be surprised to see a discussion thread about a Questline Event while we haven't launched that event on Beta yet and if you are surprised, you'd be totally right! This is something we usually never do, but as you all know, we had a lot of new things to test on Beta during the last couple of weeks and a lot more will be coming. We are currently testing our brand new Fellowship Adventures on Beta and since you now all have a clear view of the scope of this new game mechanic, you'll probably understand that this is a feature that we wanted to give enough time to test very thoroughly and be able to fix as many issues as possible before releasing it to live. So far that's going great: Quite some bugs have already been found, one even really blocking progression and a lot of feedback has already been given.
However, this did leave us with a difficult choice because wanting enough time to test this properly and be able to fix issues as well, meant that we had to move it forward in our Beta schedule (since it's planned to be released on Live in the beginning of September). This also meant that it would come together with our planning for The Masquerade pt 2 Questline, which will be released on our Live servers next week. Since it's technically not possible in our current system to run 2 events at the same time, it would mean that we'd have to replace The Masquerade pt 2 with it. This results in a situation where this Questline event will be released to Live without Beta testing it first. This is absolutely not ideal and it's a decision we didn't take lightheartedly but I think now you've seen the Fellowship Adventures, you will understand why we chose to gave this feature priority over the Questline Event.
What we learned from our past experiences, and the best example would be this month with the Masquerade pt 1, is that the general game mechanics for these Questline Events work but that the most important part about Beta testing it, is the feedback we receive. Therefore releasing it to Live without asking for your input first, isn't an option for us either because you've proven how valuable your feedback is. After a lot of thinking and discussing, this made us come to the following solution:
Although the general game mechanics are about the same for every Questline Event, we have tested these with our support teams on a different internal test server last week to make sure there are no bugs in it. For your feedback (and this is something we usually never do), we want to give you an overview of the quests here so we can gather your feedback. Most of our active forum users are very experienced players, helping us Beta test this game and giving their feedback for quite a long time now and we think you will be competent enough to provide us with your thoughts based on the theory. Therefore, please help us by going through this quest list and let us know your thoughts about it so we would have time to make last adjustments if necessary, before releasing it to Live. I will put the actual quests in a spoiler tag, in case some players like to be surprised and don't want to see it yet. The QLE will run for roughly 5,5 days.
- Produce Beverages 50 times
- Produce Bread 30 times
- Scout 1 Province or upgrade 1 Building to Level 10 or higher
- Solve 26 Encounters or gain 26 Relics
- Research 1 Technology or upgrade 1 building to level 12 or higher
- Produce Simple Tools 40 times
- Gain 14 Relics
- Upgrade 4 Buildings to Level 4 or higher
- Produce Advanced Tools 16 times and Gain a good amount of Supplies (almost the amount of supplies you'll get from the 16 productions)
- Spend 23 Knowledge Points
- Produce Basket of Groceries 12 times and Gain a good amount of Supplies (almost the amount of supplies you'll get from the 12 productions)
- Produce Toolbox 10 times and Gain a good amount of Supplies (same as above)
- Produce Bread 30 times
- Scout 1 Province or upgrade 1 Building to Level 10 or higher
- Solve 26 Encounters or gain 26 Relics
- Research 1 Technology or upgrade 1 building to level 12 or higher
- Produce Simple Tools 40 times
- Gain 14 Relics
- Upgrade 4 Buildings to Level 4 or higher
- Produce Advanced Tools 16 times and Gain a good amount of Supplies (almost the amount of supplies you'll get from the 16 productions)
- Spend 23 Knowledge Points
- Produce Basket of Groceries 12 times and Gain a good amount of Supplies (almost the amount of supplies you'll get from the 12 productions)
- Produce Toolbox 10 times and Gain a good amount of Supplies (same as above)
Please let us emphasize once again that we know this solution is not perfect but it's the best one to go with in this situation. It's also not something we're planning on doing again in the future, but we do appreciate your feedback and do want to get you involved in it before the Live Release. Also: Because we don't want to take away your opportunity to win the reward building on Beta, we will run this QLE on Beta after the Fellowship Adventures testing is completed.
Thank you very much for your understanding and help with this. We're very proud of this community and know we can make this work together!
Kind regards,
Your Elvenar Team