SoggyShorts
Well-Known Member
He said 2 wonders, so the other one will work fine@SoggyShorts But depending on his city and play efficiency, he may need it to put KP there when stuck (although probably not).
He said 2 wonders, so the other one will work fine@SoggyShorts But depending on his city and play efficiency, he may need it to put KP there when stuck (although probably not).
No so much lower level, before construct (often <=4 level), more factory space but less house/culture space, and finally you produce more ressource for the same place.There is a train of thought (and some maths) that suggest the most efficient factory is a much lower level, but then you need significantly more factory space to produce an equivalent amount of goods
Firstly, I believe whatever value the game sets the goods at is a truly fair trade. The purpose of (I'm a phonetic speller, so of comes out even though I know it's: of; just in case I miss an edit.) this thread is to hear the other side in a clear and concise voice..
I live in a capitalistic society, so I have to ask; Do you really want someone to devalue your currency? That's what the tyrant has done, He's convinced you that it's fair to cheat your neighbor. The game has set up a stable economy The value of your currency is fixed. Just like there's 10 pennies in every dime and 10 dimes in every dollar, there's 4 planks in every crystal and 4 crystal in every Elixir. Now, along comes the tyrant and he lies and shows you how to be tyrants too. Probably, to make him/her-self feel justified in cheating his/her neighbor. So, do you really thint there should only be 4 pennies in your dimes, or 5 dimes in your dollar?
Wake up players! . How to make safe, efficient and equitable trades:
.
Please try to remember this is closed unsupported socialism (only printed money is ). Government (the PTBs that we whine to daily) makes the rules that govern our cities; we have no choice. We're all given the same things to work with, humans and elves. . They may have different names, but they do the same things for the same price. Why are followers of this "Fair Trades" doing this? To line their own pockets at the expense of their players. Sound like anyone in Real World you know?
Do you hang with their lot? I got a book on wisdom for you then...Proverbs
I first realized that trading cross-tier was a total rip after about a week of play.The original and first calculations (at least on the english forums) was made by me in early 2017
When you balance something you need to find something they all have in common to compare them to. (dont compare apples to bananas but apples to apples)
To create goods you need:
- Coins
- Supplies
- Population
- Culture
- Space
Points should be
1.) Coins
2.) Supplies
3.) Population
4.) Culture
5.) Streets
6.) Trader
7.) Used Place
8.) Time (most important)
There are so many other facts like Relict Boost, Chapter, Ancient Wonder Boost too, which should be taken into a calculation.
In the higher levels of the manufacturies (level 20), the amount of the production of "ONE" manufactory of T1 to T3 goods are close the same (725 / 835 / 1004) when you look at the Wiki and the mentioned Base production of 1 day. And still its only based on Coins and Supplies, because INNO ignores mostly 95% of things used to run a manufactory.
So when we player do same as INNO and ignore Coins/Supplies and concentrate only on the factor TIME, the rates should be
T2 : T1 ( 1,2 : 1 )
T3 : T1 ( 1,4 : 1 )
T3 : T2 ( 1,2 : 1 )
The proposed exchange rates of 1 : 4 and 1 : 16 are only an illusion, same with the 2 stars showing it is a fair trade.
With ignoring all facts used to run a manufactory, and use only Coins and Supplies for any calculation, there will never be a FAIR Trade and therefore the existing Trade Systems needs an urgent Re-Balancing (4 years to late).
The Trade from T3 to lower goods of T2 or T1 is the only way to get that needed goods very very very fast, when there is someone blinded by the mostly 3 star offers and take them, thinking that was a great deal and is close to get into the catogery "Unknown Pushing".
1. No one is bothered by a few trades under 1,000 planks.I love them. I'm now trading planks for gems for chapter 4.
You must be fun at parties, and I'm sure you get invited to loads of themI love pages and pages of trades. And love cross trades.
I did not say that.But like you said, in your chapter you have less need for tier 1, you could easily do cross trades with extra planks.
And never help any players outside my FS? That's sad. What about those without a FS, or those in one just starting out? Or if a FS loses their (marble) producers?You can always keep your filter on to view only your fs trades.
Take the goods you aren’t using and cross trade for the ones you need the most of. I haven’t figured out Chapter 5 yet, but maybe it goes back to being heavy in tier 1 again. Chapter 6 tier 2 and so forth. Knowing your research in advance, that’s when I feel cross trades can be really valuable.
You tend to bring this up a lot, but I don't think you've listed any of these "other aspects" that are reliant on the coins and goods ratio. Nothing would be disturbed by changing the recommended trading ratio anyways, just newbie player sentiment may change.have you identified the other aspects of the game that use the coins/supplies ratio for balance and reworked those areas on your new calculations? Rarely is one aspect of the game isolated, changing one aspect requires changing others.
Honestly, I think the dev time would be far easier and simpler put into improving the trader with some simple features then reworking several game aspects.