Looking at the color coding, right now the first two levels are fairly easy and some players go out much further on those levels because of that and because of kp rewards. Looking at the new proposal I count 27 provinces that are as easy as the first two levels, but I can go out all the way on those two provinces, which is 40+ for me on beta and 60+ on live, for 80+ or 120+ provinces. By the 3rd level losses really start to increase and without military boosts can be quite high. For competitive players the majority of the troop losses are on the 5th level. That orange is difficult and you've got difficult showing up by the 13th province. Players tend to play the higher levels on the lower provinces because troop losses aren't as big because the over number of troops required to play is smaller. But, a level 6 province 20 comes with significant costs, so unless you are competing for place or need runes, it isn't worth it.
Players were requesting an easing on the number of clicks, not a tournament reward slaughter, and that is what it looks like, and massively so.
I made a chart based on what I believe we have. So what I did was make level difficulty increase by half of what I believe it to be, so instead of 15%, 7.5%. The increase in difficulty by province with your proposal is extremely steep looking and a massive slaughter to the benefit of the tournament. I do not know what you are doing to the amount of troops we use as we go further with the changes, but currently the first 10 provinces don't use a lot of troops or goods, although it is very difficult for newer players. So making those provinces easier makes little difference on the resource demands for advanced players, but really helps the newer players. The chart with numbers show easier in red and more difficult in black. You need to keep in mind that level 6 is often not completed, and even level 3 to 6 is left not completed on many provinces. I went out 45 province this tournament on beta, and I left level 3-6 on 25-30 of those provinces.
There are players that have can regularly go out 60-70 provinces and cutting that ability in half isn't reasonable. With what I've done is at around 32 provinces the difficultly gets to be about the same, before it is easier and after more difficult.
If you were able to get a score of 14k and 600-700kp from the tournament before changes, and you can only get 9k and 400-450kp and maybe 40kp from say 4 extra chests, that even the player that only did 2000 in the tournament also gets, well, you've drastically punished competitive players, I bet that player that did 2000 was only doing 1600 before the changes, so they also gained in ability to do more.
If you cut the player that does 14k down to only being about to do 12k, and cost them 100k in tournament but they get 4 chest rewards and it was so much easier to play because of the way less clicking, well, that's an acceptable trade-off.