DeletedUser
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@Katwijk KP aren't "points" - in the context, it was clear I was talking about rank p cityoints.
This may be true for you, given your personal approach to the game....but not for players who play Inno's game. Remember that they wrote "Ranking Score is a good benchmark for the progress of your city. "
With the introduction of competitive rank score points, we most certainly risk losing the place we've worked hard to obtain.
One has to put these points into perspective to understand how significant they are:
The important non-PVP concept is that I can ignore my city for a few days, WITHOUT risk to anything that I've already obtained.
This may be true for you, given your personal approach to the game....but not for players who play Inno's game. Remember that they wrote "Ranking Score is a good benchmark for the progress of your city. "
With the introduction of competitive rank score points, we most certainly risk losing the place we've worked hard to obtain.
One has to put these points into perspective to understand how significant they are:
A tournament win of even 630 points would be the equivalent of 10 permanent grid spaces at my current game level. (At the end of Fairy, my city is scoring 63 rank points / grid space total. Without snails, this is pretty much as high as one can get - for other non-snail players 630 points would be more like 12-15 grids).
As a large city, if I compete hard only once a month, by the end of the year I'll have the equivalent scoring of 120 grid spaces. Not only that, but the advantage will be cumulative, because any large city can place any time they choose - an outcome not available to smaller cities.
As a large city, if I compete hard only once a month, by the end of the year I'll have the equivalent scoring of 120 grid spaces. Not only that, but the advantage will be cumulative, because any large city can place any time they choose - an outcome not available to smaller cities.