• Dear forum reader,

    To actively participate on the forum by joining discussions or starting your own threads or topics, you need a game account and to REGISTER HERE!

Discussion Tournament Changes (post-release)

Marindor

Well-Known Member
Hi everyone,

Although we don't have any specifics to share yet, we can already share a few things that are updated or new compared to my message last Wednesday:
  • As mentioned before: we're looking to add a little more variety to the Tournaments again, so that not every Tournament is the same. We hope to have this implemented shortly.
  • We're looking into the amount of Orcs required in the Tournaments, and may still make some adjustments in that regard. That would likely also mean that other resources might be asked for a little more instead of Orcs, if we end up making changes.
  • Other changes (especially about the balancing feedback) are still being looked into.
  • We will not make too many changes simultaneously because if we want to get it right, we need to know the effects each change has. Therefore, you may see smaller changes being implemented over the course of the next weeks/months, rather than major adjustments all at the same time.
As soon as we have more specifics, we will of course share them with you.
 

DeletedUser1739

Guest
What I like about these new tournaments:
  1. The fact that it is only one unit which is requested but all.
  2. The fact that all resources are requested. Thus the market is no longer unbalanced.

What I don't like about these new tournaments:
  1. The nerve on the wonders. We are advised to ride them and we find ourselves penalized for this fact.
  2. The fact that premium extensions are taken into account in their calculation. If this continues like this, I will spend my diamonds elsewhere if I find any use.

Throughout the last week, I have been recouping the costs of negotiations and friendly / enemy squads for my community. It is a tournament over 5 days and 16 provinces.
Here are the links if you are interested:
 

DeletedUser1953

Guest
The fact that all resources are requested. Thus the market is no longer unbalanced.
It is not true, it becomes permanent unbalanced, on some server/guild, there is too much metal, but you can sell it while some tournaments (metal/../dust), now these players has 2 chooses : to start a new town or to search a new game.
 

PaNonymeB

Well-Known Member
Comparing these numbers to catering costs reported here for live tournaments, it turned out that while they roughly divided by 4 goods costs (although now more T1 and less T3 are asked) orc costs almost doubled (see full analysis here). An unnecessary balance, that forces caterers to fully rework their city and reinforces the nonsense of needing armories (classified by the game as military buildings) to cater. I really hope this will be reworked. Why not simply use previous catering cost balance between goods ?
 

DeletedUser2803

Guest
reinforces the nonsense of needing armories (classified by the game as military buildings) to cater.
If you don't care about training size orc nests from crafting are way more efficient than armories in matter of producing orcs. Same goes for buildings from events like orc ships from air trader event.
 
Last edited by a moderator:

ErestorX

Well-Known Member
What I want to say is, if they decided to narrow the gap between players in tournaments, they should be focussed mainly on AW levels (the benefits they bring) and less so on expansions or chapter, which are not as powerful and everyone can improve these two faster than AW.

You gave good examples for strong wonders for fighters (needles+simia). But why would you increase the troop size if a player has enars and sunset towers instead? Or why would you increase catering costs for somebody who built needles early before he knew that fighting is not for him?

Some wonders are very strong, but if that is an issue for Inno, the consequence should be to reduce the effects of wonders individually instead of destroying the balance of the tournament.
 

Lovec Krys

Well-Known Member
We're looking into the amount of Orcs required in the Tournaments, and may still make some adjustments in that regard. That would likely also mean that other resources might be asked for a little more instead of Orcs, if we end up making changes.
Increasing amounts should include only T1-T3, mana requirements are already high and supplies & (especialy) coins requirements are already crazy.
 

CrazyWizard

Well-Known Member
Hi everyone,

Although we don't have any specifics to share yet, we can already share a few things that are updated or new compared to my message last Wednesday:
  • As mentioned before: we're looking to add a little more variety to the Tournaments again, so that not every Tournament is the same. We hope to have this implemented shortly.
  • We're looking into the amount of Orcs required in the Tournaments, and may still make some adjustments in that regard. That would likely also mean that other resources might be asked for a little more instead of Orcs, if we end up making changes.
  • Other changes (especially about the balancing feedback) are still being looked into.
  • We will not make too many changes simultaneously because if we want to get it right, we need to know the effects each change has. Therefore, you may see smaller changes being implemented over the course of the next weeks/months, rather than major adjustments all at the same time.
As soon as we have more specifics, we will of course share them with you.

Hi Marindor,
I think so far the focus has been to much on orcs, ones that is "fixed" the focus will become mana as just as a similar problem, especially since so many things ask for mana, and it's a decaying good.
Just like sentient ain't included so should any decaying good not be included in negotiating costs.
 
Last edited:

DeletedUser2630

Guest
I think we may not care what cosmetic changes you make. If you do not change the error of the formula, which we have known since the addition of the tower, then the words about the changes are quite funny.
I really don't know what it will be for me to be able to prepare for the tournament if I still can't clear more than 15-20 provinces? I don't have to prepare for this.

So can you write straight out if you plan to correct the exponential growth of the formula? both towers and tournaments?
Or will the feedback be realized only about cosmetic changes and no one listens to the essence of the exponential, as with the tower?
 

Dl. Goe

Active Member
But why would you increase the troop size if a player has enars and sunset towers instead?

Well, I have never claimed my ideas are perfect and if possible all of them ;)

But if I understand it well (that they try to narrow the gap between very top players and the rest, without restricting specific developments options –like fighters in tournament, others specialised on catering, others not interested by tournaments, but…and they should have viable options), all kinds of players should have a chance to be competitive in this game, according to their style (today it is not, tournament trumps and for good results in tournament one should be a fighter).

One option might be to introduce as many kinds of “challenges” as possible (like the spire), targeted for different styles/players and with similar rewards as tournament. Or, the simplified version of this, during tournaments offer different options of catering (like standard resources for some, sentient resources for others and mana+seeds for a third group, to name some) and with “equal” chances to perform well.

Regarding the problems related to AW levels (those who maxed out everything are in another league), maybe one should be allowed only a specific “collective level” of AW (based on…chapter, years played, or even result in tournament/challenges); those with everything maxed out will still keep an advantage, because they can switch from one set of AWs to another, at least from time to time (so everyone who has too many levels of AW should choose which of these are active at a specific time).

And I didn’t get drunk yet…
 

Angeduciel

Well-Known Member
Totally agree that decaying goods should not be part of the catering cost! The actual exponential growth of cost/difficulty are way too brutal the way they are now. What are we trying to achieve here, really? Don't Inno see the risk of disgusting/discouraging all hard tournaments players? The benefits for smaller players are so negligeable i..m.h.o, I can't see these changes as a win win situation.

Catering costs in T1, T2 and T3 have been reduced significantly at the beginning which is nice... but others costs are ruining my gameplay. I hate fighting, but I am force to fight if I want to win a decent amount of KP. I want to be able to make the choice to do 100% catering and still be able to go to province 20.

For reference, here were the costs of last week tournaments for my chap 15 city. I did prov 1 to 18 at 6 stars, and the last 2, at 4 stars. Look at the mana costs?! Each piece of road cost me 20k of mana, how can I play tourneys while still making progress in my city?

1595882936423.png

thanks for reading and taking our arguments into account.
 

palmira

Well-Known Member
Well, beta is a test server so not much money spent here but if these changes hit the live worlds where a lot of people invested a lot of money to get an advantage and suddenly discover they are being heavily penalized by having spent money the reactions will turn ugly for sure.

After all, Inno is breaching the contract established when we used real money to buy the expansions that now will be used against us. The same with the AWs, it is a breach of contract changing the rules 180º in the middle of the game where the AWs are no longer an advantage but a huge disadvantage.

If they don't want players to stagnate in a race there are other ways like a maximum amount of provinces available in the tourney for each race, punish the paying players doesn't look like a good idea.
 

Pauly7

Well-Known Member
The table is quite eye-opening @Angeduciel. I wouldn't consider catering a 20 province tournament unless the coins, supplies and Orc requirement were all less than a tenth of that... Mana I don't care about. I can't burn that stuff fast enough.
 

ErestorX

Well-Known Member
...those with everything maxed out will still keep an advantage...

No, you missed my point. I have most wonders that are helpful for fighters between 26 and 35, I have all available expansions and almost all tech (avoided troop size research in chapter 16). But another player in my live fellowship has everything I have plus a few additional wonder levels and eleven additional wonders. Those 11 wonders will give him about 2-3% more troops (because of the new chapter 16 wonder) and increase his troop size (and losses) by about 40% compared to mine. So tell me, why is he penalized for generating more WP than I did in the past? And why should I keep trying to get as many WP as possible out of each tournament when using those WP to build additional wonders will be a severe disadvantage in the future?

The first is unfair the second just ends the game significantly earlier, because the value of WP becomes 0 when a lot of wonders are still unbuilt.

Again, if Inno wants to level the playing field, they could and should simply reduce the effectiveness of some wonders. That would have the same advantages but none of the disadvantages of the current solution. Using wonder levels in troop size calculation is definitely not compatible with the goals @Marindor stated earlier in this discussion!
 

DeepTerminal

Active Member
  • We're looking into the amount of Orcs required in the Tournaments, and may still make some adjustments in that regard. That would likely also mean that other resources might be asked for a little more instead of Orcs, if we end up making changes.

If the devs really want to make catering a viable option, they should be further reducing the required amount across the board. Drastically reduce or remove Orcs requirement, remove decaying goods requirement, and just focus on T1/2/3 goods and supplies.
 

Karvest

Well-Known Member
Just took my data from previous tourney (I was fighting only, but gathered stats for negotiation as well) and organized it same way as @Angeduciel, Chapter 15 too.
ProvinceMax roundT1T2T3MoneySuppliesManaOrcs
1622 10014 20017 600330 000150 00019 6003 800
2651 00055 2009 400083 00002 900
3631 50085 90010 4002 200 000002 900
4615 00036 70036 3002 800 00083 00017 00010 400
56102 00034 90011 4004 400 000120 00044 0002 900
6673 00071 00021 8001 800 000270 00057 0003 300
7661 00040 00030 6003 000 000510 00073 0006 600
86107 00088 00041 3003 300 000009 200
9663 00090 00036 3002 200 000220 00077 00014 900
10548 00058 00063 0002 200 000220 000013 800
115141 00082 00016 0001 800 000220 00083 0004 600
125203 00060 00016 0002 300 000490 00053 0000
135120 00051 00085 0000470 00089 0000
145105 00099 00034 0008 000 000480 00056 0000
155150 000106 00052 0005 500 000300 00006 200
165109 000139 00019 0006 000 000330 00066 00014 500
175116 000146 00037 0006 500 0000136 0008 700
185224 00089 00021 0003 200 000320 000126 00016 600
19544 00065 000130 0003 700 000700 00076 00017 400
205136 000244 00070 0003 500 000380 00000
215194 00073 000115 0004 200 0000156 00010 000
225254 000112 000100 0000380 000019 500
235110 000155 00076 0004 200 0000332 00011 000
2450168 000243 0000083 00010 000
255332 000127 00009 100 000910 00090 00012 000
265290 00088 00057 0000980 00096 00034 000
275182 00092 000147 0005 100 000500 00096 00023 000
285248 000236 000125 0000480 000100 0000
295256 00099 000159 0000510 000100 00026 000
305276 000158 000127 0005 000 000510 000026 000
315203 00054 00066 00016 700 000550 000220 00041 000
325280 000216 000104 0005 800 0001 690 00000
335295 000225 000105 0000550 000230 00015 000
345229 000109 000151 00012 100 0001 160 000230 0000
355312 000119 000112 0000610 000250 00046 000
365237 000179 000116 0006 600 0001 210 000260 00016 000
375318 000182 000164 00012 900 000680 000017 000
385324 000125 000129 00013 500 0001 380 000130 00016 000
395336 000199 00040 0007 100 0001 380 000410 00016 000
405358 000197 000176 00001 360 000140 00017 000
4150272 000224 00021 600 000680 000037 000
425362 000207 000185 00001 510 000140 00018 000
Total7 317 6005 046 9003 479 100186 630 00022 376 0004 035 600549 200
 

Steelhail

Member
Again, if Inno wants to level the playing field, they could and should simply reduce the effectiveness of some wonders. That would have the same advantages but none of the disadvantages of the current solution.

If I'm understanding you correctly, you're saying that the solution is to weaken some of the more powerful tournament-related wonders that players have already placed and built up (to make up an example, maybe level 35 flying academy speeds up 100%, not 112%).

That would have some hugely negative repercussions. Looking at past precedent, when the bell spire was weakened, or the golden abyss was weakened for the early chapters (players woke up to negative population!), people were really angry. When it happens only to some specific wonders (such as the bell spire), it ends up targeting one specific kind of player with one specific kind of strategy who had already invested a lot of kp into that strategy.

I've been tempted to build my flying academy and simia to level 35, despite all my other wonders being much lower, because of the synergistic benefits for those two wonders: if I invested that time in the trade-off (high level expensive wonder) and suddenly lost the benefits I'd expected for how much kp I had to put into them--not because I invested in wonders, but because I invested in the "wrong" wonders--I'd be pretty angry.
 

B-kvgg

New Member
Well something had to be done with the turnaments. The issues with the current turnament system started back in mid-late 2018 where a lot of chapter 5 cities were catering their way to the top of the turnaments, these cities stayed in chapter 5 for a long time, leveling wonders and bringing home a lot of turnament points to their FS so that they could get the 10. chest. This could have been stopped very easy by increasing the amount of non tradeable goods( like it's happening now), this didn't happen. Instead the fighters in the turnaments got a very good wonder in chapter 14, simia sapiens, and while we waited for about 6 month for chapter 15 all we could do was to level wonders! Then came te fire Phoenix and the bears, this was for some reason not enough for INNO's dev team, so they released chapter 15 with barrack upgrade, mercenary camp upgrade, armory upgrade, 3 unit upgrades, 4 optional SSU AND NOT ONE SINGLE MANDATORY SSU, what were they thinking? Well the result is what we see now, they hit the brake hard, very hard.
I don't think we were ment to do 5k+ every week and now the most active players have trippled that every week. The KP difference between a active turnament player and a player that doesn't do turnaments has simply become too big for the dev. team to handle I think.
 
Top