I would like to ask marindor a series of irregularities regarding the changes, which leave much to be desired ...
First of all, I will ask the following: With Chapter 16 you have found a way to retain more players, asking for more than 6000 kp for research (even if you were very good in tournaments ...) And I see it as great, since the race has been slow but comfortable. My doubt is, if you progressively raise the kp required to investigate, it does not make sense to limit the kp that can be deservedly earned in a tournament, don't you think?
Second question: I find it difficult to understand, how you get into the negotiations, an exacerbated quantity of orcs and mana, since they are products that either are not produced in excess, or disintegrate, to compare it with the tower, that they do not ask same amounts of T1, T2, T3 as T4, T5, T6? Not because? because these last three disintegrate and we do not have cities with so many factories ... whereupon using logic, the required quantity of sensitives is much less in proportion to that of basic products.
Third: We all continue to question this ... it does not make any sense or foundation to include in a difficulty level equation the level of wonder (since it is something that a player has been working on and has taken years ...) and much less, the expansions (since what you will get is that nobody buys diamonds, because it would make their game much more difficult)
These two things are something that makes the game "strategically easier" thanks to spending diamonds or buying, and thanks to a brutal dedication of time in the game to climb the wonders, which on the other hand, are already special buildings, the which at a certain level help you so much as to decide to remove or eliminate other buildings, but this is time consuming! They can't penalize a player for these two things, it's nonsense!
Fourth: As they have been saying in other messages, taking the example of two cities from the same chapter, but one with more premium expansions than the other, and with more levels of wonders, you will have to spend much more army in battle, you will send to death more troops than a player of the same chapter, but nevertheless, the two barracks produce the same amount ... does this make any sense or logic? Of course not. If that player has spent "x" money, and has dedicated 2 more years to the game, he does not have to have more difficulties, it should be the opposite! You will be rewarding an inactive or very recent player, and killing the player who kept you on your feet and alive for a long time ... serious company error.
Fifthly: My question will now go to the two new wonders ... I will focus more on the one of the tournament, since it is the one that concerns us, but I will not lose sight of the one of the tower, since it also has part of guilt...
How do you get a wonder, in which you can get classification points depending on your tournament points, if you now do a tournament in which you can not do as much as before? Another nonsense ... The main idea of this wonder, is to allow, from time to time, with the help of buildings and phoenixes, to make a brutal score, and to have competition between the great players. Now with this novelty, there can be nothing at all, they are all limited and they will be able to make higher scores, small players who do not have access to this wonder ... it cannot make less sense.
Without neglecting the new wonder that gives points for the tower, he also wanted to say something about it.
All these problems of the "new tournament", are preceded by allowing that (without explaining anything to us) in the tower, you already implanted this formula including level of wonders and expansions, another mistake !! A player from Chapter 16, can not pay more than another from Chapter 16 to build the tower, or lose more troops, just for the sake of having more expansions, or more levels of wonders, it is outrageous! I repeat the above, that player has spent more money on INNO, has spent more playing time, and is a faithful player to ELVENAR, with this you are "kicking" us or forcing us to look for another game ... Please, do not kill this way ELVENAR ... open your eyes and realize the huge MISTAKE you are committing.
Sixth: Is it really worth it to you to make these changes at the tower and tournament level? I sincerely believe that apart from harming the player who has invested the most time and money in ELVENAR, you harm yourselves as a company ...
If the idea was to redirect the investigations that penalized some on the size of the platoon, so that there were no differences between who did and did not investigate them, to have made a change ONLY dedicated to that ... or thought otherwise, but not attacking expansions, or levels of wonders.
Many of us are here talking about the tournament, the difficulty that now entails, and the exacerbated expenses in case of negotiation with respect to orcs and mana, for example, and I ask ... are they not just as expensive in the tower? or even worse !! Because as we all know, if you fail, you must spend again !!!
All this comes from allowing that change that was made in the tower, and not having protested enough ...
The tower, by including the expansions and the levels of wonders is very expensive (I always negotiate everything), if we now add a tournament like this, but worse for not being able to go far, I predict a bankruptcy of the players, who will run out of resources without troops and with no desire to continue playing or advancing.
As some have already said, it is now more fun to play with an account in chapter 3 (where you make the entire tower fearlessly with a little help from some big teammate) and where you can also score quite a few points in tournaments, simply by opening provinces .. (Obviously also with the help of a colleague who provides you with products).
Is this what elvenar leads us to? to create this type of accounts / profiles, to be able to have a little fun, and destroy the big ones? Or that they act as farms for the small ones? It does not make any sense! They are very BIG ERRORS, which if not given a correction, balance or balancing, will destroy elvenar forever and with this uncertainty, many of the big players, or those of longer time, are already warning that, unfortunately, they will be seen forced to leave.
What do you answer to all this
@Marindor ?