Post 628:
And then with the AW in the formula, exclude the number of levels as your chapter. So, a player in chapter 8 who has 15 levels on any AW has it counted 15-8=7, and that same player in chapter 16 would not have that AW counted at all. The player in chapter 16 has had a lot more time to level AWs then the player in chapter 8. This is just an idea to fix the AW penalty.
My preference is tournament squad size based on chapter level (and avoid exponential issues), but barring that, I hope edeba's compromise idea gets further consideration. I understand that INNO wants to avoid the scenario of a low-chapter player getting huge AW benefits with no penalty, which edeba's proposal helps address. However, instead of chapter 8 player gets all their level 8 AWs free, I'd suggest this modification:
Every unlocked chapter you get a certain total number of "freebie" AW levels (e.g., unlock chapter 16, you can build 20 free AW levels that won't be factored into tournament squad size), similar to how INNO already uses advanced scouts tech to reduce province costs.
That tweak might make it easier to calculate than edeba's (you're looking at total # of AWs, not having to factor in which AWs) and wouldn't penalize players who favored a high level AW over diversifying AWs.
Effects:
-it would reduce the AW hardship for high-end players.
-it would give players incentive steadily to progress through chapters, in order to get the AW cost reduction. (I assume balanced advancement is one goal, since INNO already gives "advanced scouts" for chapters, and the new tournament formula is instended to prevent low chapter players with super-high AWs having unfair tournament advantages.)
-it would make having at least a certain minimum level AW a clear advantage.
-it would give players a ballpark sense of what AW level INNO "expects" players to be near when entering a chapter. (After all, INNO already uses a chest at the end of a chapter to indicate minimum # of provinces completed, introduces orcs as a province requirement to prevent too many provinces before orc chapter, etc.. I am guessing that INNO does not want players to rush through chapters without building up AWs at all, what with divine seeds requirements, etc., so players might move at a balanced AW pace rather than getting frustrated later.)
-this would be more consistent with INNO's standardized practice for reducing costs ("advanced scouts" tech, etc.).