So far my smallest account has gotten difficult/longer quests then my chapter XIV account.To be able to achieve this open end, we are adding a little twist to the system. Because of this, you might notice that your personal quest requirements may at certain points differ from the ones your fellow players are getting. But worry not, thanks to the way the game chooses these requirements, every player will face a very similar difficulty curve in the event and you will see a great variety in tasks within this open-ended quest line.
its even worse, stage 1 gets +12 690 marble from 300% feed effectI like the new questsystem but i really dislike, that there is again a building which gives a certain Tier Good.
With the mountainhall still gives a boost to base production as long as it is your boosted good this is a new building that gives disadvantages to players which certain boosted goods.
We never got an final answer too https://beta.forum.elvenar.com/inde...oosted-good-event-buildings.11681/#post-65979
where this unbalanced behaviour is descript.
You have variables that makes a building produce a certain boosted good or boosted +1/2 so please us it. And please change all existing eventbuilding that use this current unfair behaviour. Or just change the fact that there is a mountainhall boost applied to it.
it look like it produces every 24 h, so in that case it looks correct to me, unless they change it tomorrow to 48h like they did with stonehengeAnyway, I looked at the new evolving building - mermaids paradise and I think it´s final production (KP instant) is quiet out of balance. When I compare this building with stonehenge, stonehenge produce 4 KPs per 48 hours. Paradise does only 3 KPs, whilst KP instant is less valuable than KP (instants we can use only in wonders, classic KP in wonders and tech tree as well). Therefore, I think it´s production should be a bit higher. Maybe 2x 3 KP instant would be good, just to be comparable with stonehenge.
If the explanation of this is that we can store instants as many as we want (unlike classic KPs, what cause not increasing number after reaching 10), I don´t think this excuses that (in my opinion bigger) disadvantage I mentioned above.
its even worse, stage 1 gets +12 690 marble from 300% feed effect