Killy
Well-Known Member
Guess @SoggyShorts was faster. To correct mistakes in net0 seems really easy to me @Alcaro what would be the problem there? Someone got x-kps less than he/she should, just give em x-kps back - done.
Yup. And it's very rare anyways 14 mistakes of over contributing 5 KP since October. Not bad for ~250 wonders.Guess @SoggyShorts was faster. To correct mistakes in net0 seems really easy to me @Alcaro what would be the problem there? Someone got x-kps less than he/she should, just give em x-kps back - done.
Again, in net0 it doesn't matter who grabs which chest because they don't profit off chests. That's why it's called Net0.
If "an intruder" puts 70 KP into my wonder, then my fellows simply let him have the 70 KP chest (40KP + 2 runes).
It's not hard.
That isn't a correction, is just someone who gives up on some KPs instead of complicating his/ her life.Yup. And it's very rare anyways 14 mistakes of over contributing 5 KP since October. Not bad for ~250 wonders.
Really we could just ignore them since it's almost always 5 KP and the usual response is "Don't worry about paying me back, I don't care"
I think our FS did over 300 AW levels since the rune change, what, a week ago?Yup. And it's very rare anyways 14 mistakes of over contributing 5 KP since October. Not bad for ~250 wonders.
Really we could just ignore them since it's almost always 5 KP and the usual response is "Don't worry about paying me back, I don't care"
If you ever find an actual flaw, please let me know and we'll address it.Anyway, keep praising Net0, it appears that's all you can do while you can't accept the fact that is not perfect as any other of exchange system is.
Right... I've know that little trick for ages. It does require: free space, ressources, time to wait for the wonder to build... it's definitely not fun.You could build any AW which you don't want in your city and then sell it straight away, then you can use the full circle to make a new rune for that now empty AW.
I agree that this is a GREAT change! (I have LOTS of Rune Shards that are doing nothing.)That's a very nice change ! Now there's something that would actually complement it: make it possible to convert broken fragments into a full runeshard even when the circle is actually complete already.
Right now, on most cities, I get ~10 broken fragments a week (or more), that I can do nothing with, because all my current wonders have "full circles" (or are built) and the "convert to runeshard" facility is greyed out.
well you could also stop using runes now to fill up wonders and only use broken shards. that will probally be the new meta for people that are active in tournements.I agree that this is a GREAT change! (I have LOTS of Rune Shards that are doing nothing.)
However, as for Broken Shards, perhaps they could also be utilised in this manner? Perhaps 1 Broken Shard could produce 1 Knowledge Point when donated?
Or if you got lucky on timing, with an event like this where one of the chests gave a reward of 10 broken shards - not too helpful 99% of the time, but it would be great if you had an AW at the rune stage.well you could also stop using runes now to fill up wonders and only use broken shards. that will probally be the new meta for people that are active in tournements.
@SyreArca Any chance the Sanctuary/Martial Monastery and Crystal Lighthouse/Bell Spire problem is going to be fixed?
Indeed. I wonder how many players actually know how the formula works. I suspect hundreds(thousands?) of players could be thrilled at gaining 5-10 levels for each wonder and then question why they are running out of goods and troops halfway through the week.
@Rill Big cities basicaly have no other chance in Spire than fighting (using the boost building combo for 2 Spires). I myself made this decision some time ago - to switch from negotiating to fighting in Spire because of that.
Beside it's not clear, it's also backwards. a game is about personal development not about restraint.The fighting could nevertheless be less costly if people didn't expand their cities to the maximum size and invest in Wonders that don't benefit them (such as the wonders that boost rank for people who are not competing for rank). I think if people understood the effect this has, they would make different choices. Because the tradeoff is not made clear anywhere, people make decisions that ultimately frustrate them and make them think the game is harder than it is (or could be).
A lot of us had very developed cities before Inno changed the way tourney squad sizes were created. How do you go backwards? And why would you? I play the game for the chapters and progressing. The tourneys are one of the things that help with that, plus the fun of being on page 1 of the world tourney scores. Almost all of my AWs good for tourneys are at level 30 or 31, so nothing much to help with that. However, there are other AWs that will help with the city. It's a drag that working on them and doing techs and growing my city will make fighting more difficult. Like @CrazyWizard said, "it makes no sense overall".The fighting could nevertheless be less costly if people didn't expand their cities to the maximum size and invest in Wonders that don't benefit them (such as the wonders that boost rank for people who are not competing for rank). I think if people understood the effect this has, they would make different choices. Because the tradeoff is not made clear anywhere, people make decisions that ultimately frustrate them and make them think the game is harder than it is (or could be).
If this runeshard to kp was a long term plan, I can see why they so drastically downgraded the tournament, but they didn't consider that they also downgraded the AWs that require spells to work. They got an excessively punitively downgrade for access to spells, and then there's the hit for the higher squad size, so it was a double hit. Most people have so many spells, it goes unnoticed, but with the level of access to spells if you actually use the AW that need them, they are under powered because the tournament changes cut off access to the spells they require, and like all the other AWs they also got hit with the penalty for half the benefit from level 30 on.A lot of us had very developed cities before Inno changed the way tourney squad sizes were created. How do you go backwards? And why would you? I play the game for the chapters and progressing. The tourneys are one of the things that help with that, plus the fun of being on page 1 of the world tourney scores. Almost all of my AWs good for tourneys are at level 30 or 31, so nothing much to help with that. However, there are other AWs that will help with the city. It's a drag that working on them and doing techs and growing my city will make fighting more difficult. Like @CrazyWizard said, "it makes no sense overall".