Separate names with a comma.
Discussion in 'General Discussion' started by Marindor, Jun 18, 2018.
that is true for flash, i dont think that works for HTML5
You're right Dony. I forgot to check my settings and, lo and behold, I had HTML5 activated. I'll delete my previous message. Thanks.
Okay my two cents (tuppence) ..... HMTL5 apart from the log getting in the way didnt seem much different to the older versions..... as for being able to use "smart" keys ..... well to be honest I am not smart. Remains and interesting BUT SLOW GAME..... without pushing to much that needs to be sorted some how......
Hi everyone! First of all, thank you once again for all your feedback. In improving the game, we'd like to specifically ask you the following questions in case you experience any slowness/lags compared to the Flash version:
Are there any particular screens or modules of the game where you feel everything is a lot slower?
Special loading screens that take longer?
Do you get any error messages? If so, which ones and do you have screenshots you can share?
Thank you for your help on improving Elvenar!
Sometimes the game gets stuck at 15/24, sometimes at 17/24, sometimes at some other point, and sometimes the game loads fine, without getting stuck at all. I've noticed that the game is more likely to get stuck if I switch tabs while waiting for the game to load, but even if I don't switch tabs and remain focused on thw game's tab the entire time the game might still get stuck (it's just a bit less likely). Usually one reload is enough to fix the issue.
Also, oftentimes the game feels rather slow if I start collecting from multiple buildings right after I log in.
And last, today the Research menu is rather slow to load compared to yestarday.
I receive out of memory messages constantly when I activate HTML5. Also when in battle, the game will freeze and I have to refresh to return to the battle screen. When the game resumes, the units are slower than normal. Maybe they're just tired of fighting all day.
Cannot copy text from messages if I'm using HTML5.
@Electra Firestorm could you post a screenshot of these error messages here please?
I'll have to check and see if I have copies from when I contacted Support. If not, I'll have to do something that my laptop doesn't like... activate HTML5.
I'll send you a pic of Out of Memory error messages when they happen again, and they will.
Accepting a trade from the trader seems surprisingly slow.
However, that may be due to memory bloat after it has been open a while. I do have to kill the process and log in from scratch to reduce the bloat. In Chrome, it seems to be hogging gigs of memory, growing over time.
In general, though, I want to encourage moving away from flash and tweaking HTML5 to work as well as flash.
yeah, html has to work much faster very soon, because accepting flash every time before logging in is becoming very irritating.
There is a workaround but this requires a registry fix:
Please close Chrome ※ Copy in advance the address to allow Flash (https://zz1.elvenar.com/game)
Start Registry Editor and open HKEY_LOCAL_MACHINE \ SOFTWARE \ Policies \ Google \ Chrome \ PluginsAllowedForUrls
If Google is not under HKEY_LOCAL_MACHINE \ SOFTWARE \ Policies, create a key in order of "Google" -> "Chrome" -> "PluginsAllowedForUrls"
Create "string value" in PluginsAllowedForUrls, change "name" to "1", paste the URL you want to allow Flash to "data"
If you want to allow more than two, repeat the same work, but at this time increment "name" in order and do not overlap 2 or 3
Close Registry Editor
Open Chrome and open the website where Flash permission settings were made and confirm
It should look something like this :