No problem sounding like a broken record here...
Inno went the wrong way with increasing the farmer from 5 to 10 x9 hour workshop when what should have happened is BS should have gone to 2 x 24 hours.
If you consider land-time requirements for BS, farmers, statues and necklaces, and convert to how many squares for 24 hours you get the following:
Statues, 2(t1)x (2x1 size) for 2 days = 8 square days
Necklaces 3(t1)x (2x1 size) for 1 day = 6 square days
Blacksmiths 5(ws)x (2x2 size) for1 day = 20 square days
Farmers 10(ws)x (2x2 size) for 3/8th day = 15 square days.
The blacksmiths and farmers take up way more resources than the statues or necklaces.
My suggest would weight these 4 badges very similar:
Blacksmith 2(ws) x (2x2 size) for 1 day = 8 square days
Farmer 5(ws) x (2x2 size) for 3/8 day = 7.5 square days
My off the cuff estimate is this improvement would reduce the land needed to balance the rest of the badges by about 35% and reducing the tearing your city apart for an FA by that amount is beneficial by all standards.
Arcane residue needs to be any MA recipe.
I think the ability to keep up with the bracelets also improves with correcting the farms and blacksmiths because you can have a t1 manufacturer helping with the bracelet or be making about 1 bs per day in that same space, not including the population and culture requirements.
It is definitely the need to convert land to level 1 workshops and manufacturers that's showing up as the biggest stressor, then the arcane residue. I asked teammates to send pictures of what they had left and a couple responded.
So, from my perspective, these are competition roadblocks and the FA design is ok for even easy going FS to be able to get through one path on each page, but it is still out of balance for FS competing, and that's requiring too much of the tearing your city apart.