That doesn’t sound right to me. It looks like the road number for the smaller buildings is rounded unfavorably up. Can you elaborate; explain the reasoning for your numbers? My thought process is described below:It absolutely does.
Two 2x1 buildings require 2 roads. That's a 50% increase in size.
One 2x2 building requires 1 road. That's a 25% increase in size.
That's righ, I think @SoggyShorts made a mistake, 1×1 would be 50% increase but 2×1 is 25%. Or he put his buildings on the wrong side, but I doubt itThat doesn’t sound right to me. It looks like the road number for the smaller buildings is rounded unfavorably up. Can you elaborate; explain the reasoning for your numbers? My thought process is described below:
I’m assuming the player builds the temp buildings in a long line (long street with same buildings on both sides of the road).
Let’s take the smallest subsection of such a road: 2 squares of road with 2x2 space on each side.
1) Either two 2x2 buildings can be placed (the increase is 25% from 8 squares for just the buildings to 10 squares including the roads).
2) Or four 2x1 buildings can be placed (increase of 25% from 8 squares for just the buildings to 10 squares including roads). Even if you take two buildings it’s still just 25% from 4 squares to 5 squares.
With this assumption road influence is the same as long as ratio of area is the same as ratio of shortest sides (e.g. 2:1 in this example). However, this is a strong assumption, and obviously not realistic in all cases. Not all buildings need to be placed like that - e.g. the terminal points of such a line can be capped with no road requirements. So for the terminal points you can place 1x 2x2 without additional roads, but for the same placement you can only place 1x 1x2. Depending on how many points like that you have in your layout, your road requirements will be impacted differently.I’m assuming the player builds the temp buildings in a long line (long street with same buildings on both sides of the road).
Interesting debate, now I am curious as to how size would actually change, but I am doing to calculate for if you have cleared space and aren't just fitting them in because of existing oddball spaces.If you consider land-time requirements for BS, farmers, statues and necklaces, and convert to how many squares for 24 hours you get the following:
Statues, 2(t1)x (2x1 size) for 2 days = 8 square days
Necklaces 3(t1)x (2x1 size) for 1 day = 6 square days
Blacksmiths 5(ws)x (2x2 size) for1 day = 20 square days
Farmers 10(ws)x (2x2 size) for 3/8th day = 15 square days.
The blacksmiths and farmers take up way more resources than the statues or necklaces.
My suggest would weight these 4 badges very similar:
Blacksmith 2(ws) x (2x2 size) for 1 day = 8 square days
Farmer 5(ws) x (2x2 size) for 3/8 day = 7.5 square days
So to make a statue you need one road square between 2 t1, so instead of 4 squares/day it is 5 squares per day for 10 square days.
Totally agree, some players required more space to make t1 sets when all 3 manu were required. I think it was 8 squares without roads for elves and 10 for humans for a t1 set. Now it is 4 squares for 2 days for statues, which is equivalent to the 8 squares/day, but the necklace requirements are definitely down at 6 squares/day.Just a side note on this because before the changes to the badges, it was so much more annoying to have to build one of each tier 1 factory. So everyone can just build the 2x1 or 1x2 factory that best fits their space for making necklace and statue badges. So the road requirements are now equal for everyone.