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Can anyone else confirm this? The start of FA on live worlds.last time I checked it was 19 nov
Can anyone else confirm this? The start of FA on live worlds.last time I checked it was 19 nov
I wish we have a FA which doesn't require any extra (temporary) building.
Lowering the number of badges, replacing some with quantities instead of numbers of a type of production, removing some (like 1 and 2 day production). I hated FA from the start (and now even more) because, even having plenty of Teleport spells, I Do NOT Like to dismantle my city for an event with lame rewards. Make the rewards BE rewards, something that I must say "WOW, I need this!!!!" and I might be convinced to teleport stuff and keep in inventory some T1 fully upgraded, ready to replace some T2 and T3s.
It's not about the points. It is about the fun working together as a team and cheering and joking in the chat and having a lot of teambuilding because of the fun we have together. In my FS on live even the most grumpy 'I hate the FSA' is working with everybody else because we are contagious and so is the fun. We do that by completing all routes on all maps and plunging into the pits.If you want to fight for points and end up in the top XX - yes, it has become much more difficult to collect many points.
That is exactly what happened to us. Just to have successfully mastered round 3 at all...It is about the fun working together as a team and cheering and joking in the chat and having a lot of teambuilding because of the fun we have together.
It's not about the points. It is about the fun working together as a team and cheering and joking in the chat and having a lot of teambuilding because of the fun we have together. In my FS on live even the most grumpy 'I hate the FSA' is working with everybody else because we are contagious and so is the fun. We do that by completing all routes on all maps and plunging into the pits.
Great point, except that is also the amount of Statues needed, and I did that all by myself, 5 minutes after the FA started.you need only 52 bracelets to finish one path on all maps, even with 10 members that's just one bracelet per day...
I keep trying to figure out why you think having massive amounts of permanent excessive T1 buildings is good but a temporary L1 turd town is bad and now I see it:lot of FS just don't like to teleport whole cities, fill it with lvl1 trash and click gazillion times to be competitive for prizes that not worth such effort => stick to 1 path per map and ignore the rest. New bracelets is a very good change exactly due to it's being a limiting factor. And I'd be very happy if other lvl1-building-badges will be gone as well, replaced by something that is actually needed in normal gameplay.
This badge basically locks out normal fellowships and guarantees yours a top 3 finish. Nice.We managed to close 35 full cycles of pit = 175 of each badge, without any preparation for bracelets (nobody built any additional T1 in advance, on live there is still time to prepare more of them) and with few players missing.
that's just mean and rude!Great point, except that is also the amount of Statues needed, and I did that all by myself, 5 minutes after the FA started.
So, 10 players x 6 days vs 1 player x 0 days
How is that balanced?
I keep trying to figure out why you think having massive amounts of permanent excessive T1 buildings is good but a temporary L1 turd town is bad and now I see it:
This badge basically locks out normal fellowships and guarantees yours a top 3 finish. Nice.
I agree, but even if I started those badges after the FA started, that'd be 52 in 48 h, or 26 per day compared to my 1 bracelet per day. Still totally unbalanced.52 statues x0 days is the flaw of old system, I don't find it good as it is.
but is it wrong? I'm just trying to point out that something that favors the top 1% of players while making it less enjoyable for the other 99% is probably not great.that's just mean and rude!
I'd prefer the balancing to the other side - to lower amount of badges that can be produced/needed. Or just leave it as it is, making it useless to overproduce at one side and easy to produce enough at other side. Same as Elvarian Guards badge, that wasn't even changed to reflect x3 queues.I agree, but even if I started those badges after the FA started, that'd be 52 in 48 h, or 26 per day compared to my 1 bracelet per day. Still totally unbalanced.
Are you sure with your numbers? I don't know anybody except few FA maniacs making 150k points who liked that clickfest.but is it wrong? I'm just trying to point out that something that favors ~75 players per server while making it less enjoyable for the other 99% is probably not great.
you basically say you know what's good, and those who disagree have an agenda. That's not OK.but is it wrong? I'm just trying to point out that something that favors the top 1% of players while making it less enjoyable for the other 99% is probably not great.
Reducing the other badges improves the balance, so yes that's good BUT fewer total badges isn't likely to increase the fun for normal 99% fellowships, is it?I'd prefer the balancing to the other side - to lower amount of badges that can be produced/needed. Or just leave it as it is, making it useless to overproduce at one side and easy to produce enough at other side. Same as Elvarian Guards badge, that wasn't even changed to reflect x3 queues.
I never said anything about liking a clickfest, and I'm in no way promoting one.Are you sure with your numbers? I don't know anybody except few FA maniacs making 150k points who liked that clickfest.
No, I'm saying that various perspectives should be considered, not just those of the elite.you basically say you know what's good, and those who disagree have an agenda. That's not OK.
But you promote making more badges, which is actually = increase amount of clicking. And the amount of clicking required to be competitive was the main reason why most of my friends ignored old FAs.I never said anything about liking a clickfest, and I'm in no way promoting one.
Nope, it's not more clicking to simply give us more badges for the same clicks by reducing requirements, unless you count handing in the badge 2x per day instead of 1 time. Then yeah, I'm advocating for 2 more clicks per to improve the balance by 100%But you promote making more badges, which is actually = increase amount of clicking.
Huh. Very interesting. Why would anyone attack you in game?A guild that plays the FA should have at least 10 members. So they will always average each other out to some degree. And the overflow can at least be reduced by shorter production times.
As a matter of fact, yes I am. I like defending unpopular positions on the forum, but I don't want any personal attacks in game. So I like to keep my privacy. And I don't see why it would be relevant anyways. I try to stick either to hard calculations or to my own personal opinions. Neither of those require me to publicise my playing style.