Heymrdiedier
Well-Known Member
I disagree.
1. What was the point to have 15 different units on our side when we use sorc in every composition? Now they are on par with other units.
Range nerf was inevitable and proposed on battle redesign thread and i am happy with that, you cant just look on your own units, you also facing enchantress which were most OP unit.
2. They are still good in certain situations, and thats what whole redesign is about.
3. debuff last 2 rounds, if not there is some bug involved somewhere
4. there is no-brainer strategy involved with OP units, you just take it all the time
I like this change and i hope it stays this way, it just fit together with whole system much better.
well it is comparing to the enchantress im doing. If you take 5 on 5 with equal size, i dont think a player can win. Enchantress debuff is much better then what we get.
Have you tried a crystal province/tournament since the changes? one that contains both heavy ranged and enchantress as enemy. Its almost impossible to win, your best choice would be to take the sorceress since it is neutral to the enemy enchantress and good against heavy ranged.
But the sorceress gets slaughtered.
1: we dont have 15 units on our side, we only have 6, all the non 3star units are useless compared to the others.
2: i agreed on that since the initial combat redesign, now with these 3 nerfs im not sure they are still valuable in marble or gems provinces.
3: new redigned tooltip says :'lasts: round' on live server. so maybe the tooltip is wrong. if i check beta now i see it lasts 2 rounds in tooltip there.
4: while this was true before battle redesign, there is no OP unit anymore. So it that is an argument to nerf the sorceress, i think its invalid for a while.