a) as I saw while watching tradingmates, there are more than 9 possible citys. because the mixture of boosted goods seems to be 3x3x3 = 27 different possible mixtures:
not everyone, who has marmor as boosted good in tier1 has crystals and elixier in tier2+3.
b) to be moved to another place can't mean, that you get new ring1 provinces to discover to those you discovered before.
That would mess up the whole balance I think, wouldn't it?
these 2 points are the reason, why I didn't support those movingideas.
IMHO not moving is a way out of the stillbirth neighborhood-mechanics
but a change in all that amalgamated consequences that were build into the neighborhoodthing.
those lead to to much restrictions which accumulate those problems which make the game unpleasant and boring for all those unfortunate players which weren't lucky enough to be placed into active neighborhood (a majority, isn't it?)
devs should think about tradingconnections independently from neighborhood
and although visiting and helping should be overthought how it can be opened (perhaps for advanced players?)
there must soon come a possibility to get into contact with other players via own work, not only because of given more or less surprising connections from gamedesigners (and that should not be automatically a guildsystem!)
I'm not shure, but as I understand
@Katwijk 's ingenious movingsystem, there will not everyone's discovered provinces all be moved?
(And b.t.w. I don't believe, that those devs here are involved will bring that system to live)