DeletedUser
Guest
To make it possible to do proper adjustments of the position of players cities on the world map I'd like to suggest to establish a neighbourhood ranking.
The value for a player could be the number of given neighbourly help plus the amount of bought goods (not the number of trades!), the latter modificated somehow. The value should be watched on a weekly basis and additionally accumulated.
If a players value is high above the level of his surroundings, his city could be promoted in direction to the center of the map and vice versa. With this it should also be possible to avoid the situation, that you lose the connection to an active neighbour, if you're promoted.
Edit: There may be a big difficulty to move cities at all, because your bonused goods allocation seems to be determined by the position of your city on the world map (the surrounding provinces)
The value for a player could be the number of given neighbourly help plus the amount of bought goods (not the number of trades!), the latter modificated somehow. The value should be watched on a weekly basis and additionally accumulated.
If a players value is high above the level of his surroundings, his city could be promoted in direction to the center of the map and vice versa. With this it should also be possible to avoid the situation, that you lose the connection to an active neighbour, if you're promoted.
Edit: There may be a big difficulty to move cities at all, because your bonused goods allocation seems to be determined by the position of your city on the world map (the surrounding provinces)
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