DeletedUser1095
Guest
No, we base our balancing on the amount of provinces we expect a player to have around a certain time. ... Of course, we expect any player to make progress on the world map on a continuous (but not: superspeed) scale, and therefore we also do expect that everyone will get a certain number of expansions from world map progress.
Please pass this message along to the people responsible for this "rebalancing",
because I want them to know that I consider them badly twisted souls
who are also terrible at their jobs.
When I signed up for this pretty elven-city-building game, you plopped me in a wasteland
and left me stranded there for months as more and more active neighbours quit.
The only choice we had was to expand as far as we could - not to get city expansions at "superspeed"
but simply in hopes of reaching an active neighbour before s/he gave the game up in disgust,
just to have someone to trade with and to maybe get aid from someday.
I stuck that out, and now I'm being punished for it, without anything remotely like an apology.
What is wrong with the designers/developers, that they treat their customers this way??
That would make many of our balancing problems disappear all in one go. But, what would be your response if we would do that now? My personal guess: you would hate us for it and scream bloody murder. Please feel free to correct me if I'm wrong.
Honey, people already hate the whole team for what the designers/developers have done.
Maybe especially because:
a] the game design forced us to explore the world map further than the
designers/developers now say they "intended";
b] the designers/developers simultaneously punish customers who didn't care much about the map,
by blocking their progress in other ways if they didn't have some "intended" number of provinces;
c] instead of doing what's clear and simple - showing us how far we can go -
you create the current elaborate mess that everyone hates, and even tried to pretend it's something jolly
that will make fighting easier and more fun [sic, sic sic];
d] and just as a sidelight, at a moment when you've made armories a requirement,
you make them look foul, as if they smell putrid, and "balance" it so I need more of them
in my once pretty ex-elven city.
Again, what is wrong with the designers/developers that twisted them up in this ugly way?
And why in the world would I be upset if the solution were:
"Dear and highly appreciated beta-testers: We messed some things up, and need to redo them.
Part of the solution is that we have to put a visual/physical limit on how far you can go on the map
(much like the continental maps on FoE). To compensate those who have already gotten further,
we will not reduce the expansions you've won, or limit your trading with your current trading neighbours;
and when you "redo" the provinces we will not increase the difficulty and you'll qualify for new expansions as well.
This is to compensate you for the inconvenience, because you're our valued customers/beta-testers,
it was our screw-up, and we're grateful for your patience as well as sorry we messed up your game."
Try that approach for a change, and you'll see that it will get you far.
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