If you have advanced units, the cost that you pay now, is bigger then the costs you will pay after the update (at least thats what I think, reading this through). Therefor it is wiser to use your troops and not building more of them, IF you have a huge army left.I still dont understand why i should use all my units before change. We will have 2 types of same units after change? 1 old and 1 new with different stats? As far as tournaments go this shouldnt affect it at all, since size is set in every same ring/difficulty.
Yes, this is exactly right.If you have advanced units, the cost that you pay now, is bigger then the costs you will pay after the update (at least thats what I think, reading this through).
well that only apply to people with supply problems, which i dont have at all, and for me it doesnt make any sence to wait even if it will be cheaper/faster.
This is a choice everyone will have to make for themselves. You will of course still be able to use any units you "have left" from before the rebalancing, so in absolute numbers you are not losing anything there. Still, they will be slightly devalued (more so for upgraded units), which is why we give this advice right now. But of course you are right when you say that you can still use them later on, too.Yeah... everyone should decide whether they want to wait or not. We dont know yet, but you might even have a headstart if you have a huge army left...
Based on the numbers in the release:You will of course still be able to use any units you "have left" from before the rebalancing, so in absolute numbers you are not losing anything there. Still, they will be slightly devalued (more so for upgraded units),
While the numbers you mention are of course just examples and not real values (have to say it), the general idea is indeed correct.I would think that we should not keep the army because, i.e. our 10 squads of Treants would become 5 new squads when all will be rebalanced. Or I misunderstood something?
Unfortunately this is not possible, which is partly why we now give this advance notice now.please ask the Devs to update our existing armies according to their new values
We will give you more information about the relations between units very soon. Stay tuned for that!In this release: will units of type 1 and 2 become more useful? We noticed that the Bulwark was upgraded, and the Orc Wonder produces type 2 units. Should we consider this an indicator that the units will indeed be needed? As of now, Elven players use type 1 for cannon fodder, and type 2 almost never.
The training speed and training sizes will be rebalanced accordingly. We balance the game to have it in a way where you would be able to make X squads per day on average - that number will not change. So, if that means you need more units to fill a squad, we will make sure that you are able to recruit enough units in that time to fill the squads.Sweeping changes like this can tend to make us apprehensive. The release mentions that the units will produce somewhat faster...but with a Squad Size of 990, how do we keep up with these kinds of numbers? If the production rate isn't increased at the 3:10 rate, will we instead see a decreased percentage of losses in our battles to compensate for the inability to reproduce?
It will not remain a placeholder, and it will become useful. Also for that goes - more information will follow soon!Lastly, will the Merc Camp still function as a placeholder or will it offer its own queue?