One other advice after playing this week tournament, if you are still watching this thread Marindor. Game balance seems to be a big issue with this battle redesign and it pains me to see a few flaws that I consider major. One of the worst offenders are the new units. Simply put, I understand that the dev. need to put "stuff" to develop in the tech tree, but unit promotions are the worst thing ever implemented in this game, on this battle redesign. In fact, that was the problem with the previous system, but now it's even more acute.
See, units are pretty fairly matched at an equivalent level. So while the first units we earn when we begin playing are level 3, new stuff is level one, in case of my fairies, or mortars who are level 2. Thoses new units, until they reach level 3 (which can be in a very long time, in fact) are completely useless. There is absolutely no reason for me to pick a blossom mage over my old priest. Not a single redeeming quality. Worse, with this redesign, human get the short end of the stick because as of yet, we don't even have a level 3 heavy ranged, which is a huge disadvantage over an elf player since we lack one of the tip of the pentagram.
I think if the dev. really want to introduce new units, the badly need to rethink the "level up" system, or at the very least, introduce the units already on par with what i already accessible. It makes no sense whatsoever to release a level 1 unit that will be made battle worthy in 1 or more years after seeing two new guest race and their upgrades.