DeletedUser651
Guest
And what about tutorials? We need those or people will never have any chance.
I never tried it out myself, but did you check their wiki?And what about tutorials? We need those or people will never have any chance.
i dont know what you actually doing but ill give suggestion here regardless, having simple bar with colours as green bar = easy encounter, yellow bar middle encounter, red bar = hard encounter in every negotiation screen would help some people i guess, it can even go as 5 colours if you like, this should be understandable even for people who dont read texts.Sorry if I haven't replied to that suggestion, but I can tell you that we're working on that and expect to introduce a solution for this shortly (I think the current planning is version 1.18, but that is subject to change). Thank you!
I see. That's pretty much how I feel when I am reading a textbook. there is an overload of information and it's not obvious how this all ties togheter. There is no forced first battle, where you actually have to click where the dev want you to? I don't know if my tought is clear. Usually, strategy game tutorial are a battle where everything is fixed. The game will tell you "move your archer there" and you HAVE to comply. This is usually how you learn the ropes in a strategy game, with a fixed battle that makes you try out all the different option, so you can understand how all the different concepts tie togheter.It is a fluid thing, so videos would really be great. Play a battle and narrate what should be done. Link to the video. No one wants to read a ten volume set on the topic. But it would certainly help if the wiki had more info. This is anemic.
https://en.wiki.elvenar.com/index.php?title=Battle
I like that color idea! Absolutely. That is huge with language issues.
But for heaven's sake....make most of the battles winnable...or people won't play this game. And I want more people to play this game.
I for one love the 23h timer, since FS and neighbors take 15 minutes (more if I see something shiny and get distracted) it means I can do them the same time every day, rahter than a little later each day until its just too late and I have to skip a day. 24h timers would be awfulPS. Off-topic but about timers: what about NH 23h timers? It would be much better to have it as "once every 24h". For people working on shifts current system is problematic just as Tournament timers for all of us. And there is no really point in having it like that. Or is it?
oooooh so it would reset whenever the server says a day is over? Like with getting 3 chests a day while visiting. Sure that could work, wouldnt really change anything for me =)@SoggyShorts , I meant "once a day". Hour should not matter but you're right I need to rephrase that.
Tournament times are rough though.
@Dony 's bar idea is really great!
And it would be really nice to have world map coloured that way. Provinces edges in different colours, as: "you're too far" are black, "you can manage but it will be tough" red, and "you're where you should be" green.
I really like this idea, but it would probably be better implemented with three levels of dark/light shading, because otherwise people with red/green colour blindness might have trouble.And it would be really nice to have world map coloured that way. Provinces edges in different colours, as: "you're too far" are black, "you can manage but it will be tough" red, and "you're where you should be" green.