Here’s some feedback from my fellowships whose members range from end of Constructs to beginning Chapters, both on Beta and those reading this Forum from the live worlds (not bashing feedback, more observations made by a couple hundred players who don’t want to post on the Forum due to criticism from other players..so I’ll do it for them
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-The old style of events were much more enjoyable and exciting for a go-at-your-own-pace player base who can't be at this game hours on end. Having a good break in between events built up excitement for whatever was coming next. We were excited about daily exclusives and the daily quest. That's what made it fun. It was something to look forward to each day and keep coming back to. Now most of us don’t actively play in most events. Just here and there to gain a couple of dailies.
Now we have:
-Old Set Buildings clogging up towns with past event prizes and now Evolving Buildings. Yeah, you should *only* keep the most useful buildings but looking around at a lot of towns, this is not what many players do. They stack Evolving buildings and Set Buildings (and Wishing Wells) in their towns. It's no longer a peaceful building game. It's a clogged up mess, full of confusion and frustration because everything keeps changing at a rapid pace.
-Artifacts are getting harder to come by, which is understandable, but harsh on players who can’t be on the game constantly each day. Tired from the previous event that just ended? Well too bad if you want/need more Artifacts because now we have the Adventures or Challenge, etc. to participate in where you *might* earn some Artifacts...but you need to be fully active in the game to earn them (which we understand is a good thing for those really wanting to try for more Artifacts, bad for those who don’t want those Artifacts).
Having a selection of prizes would work better now that we have a varied player base, going for different things in the game. Something like if you complete a Challenge, F/A, etc. you choose from a short list of Grand Prizes (an Artifact, a Chess Piece, A Mage Multiplier, A Portal Profit as a quick example)
-The new random quest line for events is a good idea but needs some more work. No one is having fun when they get quests to scout (or research a tech) 2 or 3 times in a row or build toolboxes repeatedly. That becomes a boring waiting game...which could be improved by giving back the daily quests.
-The wording for the new workshop and Tier 1 quests are way too confusing. Why not simply say "Make Marble Mosiacs from a Tier 1 building upgraded to its most recent research" Or " Make Advance Tools 4 times from an upgraded Workshop that has been upgraded past your last three chapters"....or just make it better for all and say Make Tier 1's from your latest Boosted Upgrade Tech. (or remove these quests) (P.S. nobody is liking the toolbox quests). Making higher level players upgrade lots of Workshop and Tier 1’s isn’t ideal. It makes no sense for all of the other things they need to think about for their town’s needs. Let them build temporary level 1 buildings for events.
-Why reward Evolving and/or Set Buildings for players to replace basic buildings and then start this new set up with needing upgraded workshops or boosted goods? That's illogical.
~All of this is very confusing for the newer players of Elvenar. They are getting bombarded with new information and have no idea what they should do to benefit their town.
~Lots of questions!
Should we now plan on removing the old Set Buildings to accommodate for future event quests? What about players in the Elementals and above? They already have a lot of preplanning to do with the Sentient Goods buildings and guest race needs. What about those who have mostly Magical buildings (paid for with real money)? Why are apps having such a hard time with freezing issues? Are we supposed to play according to our chapters or based on events? This seems to change too often lately. Are these grand prizes only meant to be as temporary as the break between events? Why does the balancing change so dramatically for each event? We understand that these are meant to be a challenge and we are meant to work for the new Evolving Buildings, but can we make it a little less tedious and more fun for all of the daily prizes in between obtaining the fully Evolved building? Do we really need to bring the Spire into event quests? There needs to be a better balance for those at the end of the tech tree, those who are chapter driven and those who enjoy working with events. Making events more difficult to understand and have repeating quests pop up one after another is making the game less enjoyable. We were encouraged to join new worlds to give us something to do but now it’s become overwhelming with so much going on, and at a confusing and hectic pace. It’s not just stalling chapters, it’s making the player base frustrated and confused.
I think we would all like to see a bit more compromise and more information from the Development Team on what is going on…because we’re lost.
We all adore this game for our own reasons. Please slow down with adding and changing things in our beloved game that has become its own huge community that we’ve all come to depend on.