DeletedUser2829
Guest
truely random means
truely random means
https://www.fourmilab.ch/hotbits/There is no true random in computers, just algorythms simulating random.
My earlier comment was proposing to change it from the current system, to a truly random system, in which all quests have equal chance of appearing. Under such a system, if you had 20 different possible quests, then out of 1000 quests about 50 would be questA, with 1-2 occasions where questA occurred twice in a row, and probably no occasions where it occurred 3 times in a row (maybe 1 occasion if you were very unlucky). Even though this wouldn't eliminate the possibility of getting the same quest more than once in a row, it would make it extremely rare. I am suggesting that this would be sufficiently rare as to not be a problem, so such a simplistic fix would nonetheless be an effective one.Only if quests have equal probabilities to appear, which is not the case here.
My earlier comment was proposing to change it from the current system, to a truly random system, in which all quests have equal chance of appearing. Under such a system, if you had 20 different possible quests, then out of 1000 quests about 50 would be questA, with 1-2 occasions where questA occurred twice in a row, and probably no occasions where it occurred 3 times in a row (maybe 1 occasion if you were very unlucky). Even though this wouldn't eliminate the possibility of getting the same quest more than once in a row, it would make it extremely rare. I am suggesting that this would be sufficiently rare as to not be a problem, so such a simplistic fix would nonetheless be an effective one.
chances for quests were not equal before that change too (but difference was less noticeable).It was perfectly random before the change of workshop and manufactories quests.
i understood what you ment (or i think so, since i still think i know what you ment after reading your posts), but thats not how random really works.
why is this different. You select a person born on day x (with probability p), compared to you select a quest (with probabailty q).Heymreider very key difference here - selecting with and without replacement.You're comparing apples with oranges here - your birthday example is selecting without replacement (i.e once dave is picked he can't be picked again). The quest system would allow a quest to appear more than once. Selecting without replacement leads to some interesting counter intuitive examples like the birthday thing where things that seem quite unlikely are actually pretty common. That isn't what we are discussing here, it would lead to a quest system where we all have the same 50 or whatever quests and just got them in a different order. My numbers are right for a basket of quests selected purely at random WITH replacement.
If it looks like a duck, swims like a duck, and quacks like a duck, does it really matter whether it's a real duck or just a very realistic pretend one?There is no true random in computers, just algorythms simulating random.