@Marindor Ok, I have calmed down enough to be able to write on forum without threating to quit (and being in a different overall game mood - let's say one year later - I would have rage quit yesterday).
So you want some constructive feedback? Ok, some of the biggest issues (more might follow):
24h workshops (your level) - These are very bad especialy for players who never run workshops for 24h and have low amount of workshops (due to high chapters). They ruin supply creation for optimized cities and takes very long time to do so if your number of high level workshops is less than quest requires.
Solution: Remove those quests from the questline. Or at least remove your level requirement from them, so we can do them with lv 1 workshops.
By my opinion all long production should be limited to lv1 manufactories/workshops (any for T1 manufactories). So they don't disturb your production pattern.
Maybe you could add an alternative?
(Example: Produce T1 boosted your level 3h 3x or produce T1 boosted any level 10x)
So players with free space can do them on lv 1 and players without free space can do them on their main manufactiories / workshops.
This way players with low amount of free space wouldn't be penalized for having low space and advanced players with free space wouldn't be penalized for having low number of manufactories / workshops.
Vision vapor quest - I hate those - and they comes too often - it makes you to craft garbage just to justify the quest, which is bad, especialy when it alters statistics which recipes are crafting, so those garbage recipes stays in the recipe pool just because you made us craft them for the quests.
Solution: They shouldn't be too often and amount should be limited to VV gaining from pet food (so we don't have to craft several garbage recipes for two days just to justify the quest requirements)
Solving encounters seems to be too often. Also ratio between Spire/map and tournament encounters seems to be ridiculous - while it's not a big issue for very active tournament players, for your average player it's a problem, since it requires to solve more tournament encounters than they usualy do.
Solution:All encounters quests should be with all 3 alternatives and the ratio for tournament ones should be lowered from 5x to 3x. Also Spire encounters shouldn't rise above number you have between gates, otherwise players will just do the map encounters instead of waiting 9/12/ or more hrs to the Spire ones.
Example: Solve 3 encounters or solve 3 Spire encounters or solve 9 tournament encounters
Example2: Solve 5 encounters or solve 4 Spire encounters or solve 15 tournament encounters
I realy hope you don't only read but also listnens, otherwise many players will give up of the event when they see the first hard quests (or even before when they hear how hard they are).