SoggyShorts
Well-Known Member
And therein lies the problem... The whole business model of F2P games is to charge you money for being impatient.consider that revenue MIGHT increase if the game was less tedious.. Time is precious to us too.
Anyone can make any badge given enough time. Diamonds are a quick way around almost every challenge the game has.
"Ugh, collecting and resetting 10 Golden Bracelet is so boring and tedious with all of the clicking, I'll just spend some diamonds and skip past this spot on the map"---This is how F2P games make money.
There is, of course, a limit to how boring something can be. Cross that line, and players give up or quit instead of buying their way past it.
The novelty of the FA being something new allows inno to push it through even with a garbage interface for a while, but I think player patience is running out.