DeletedUser724
Guest
Could Inno consider using sub-tab like Forge of Empire's tab ( Inno another Internet game )
It has a story tab, daily and event
In elvenar..
we still have our own story tab ( inside it, has 2 normal story tab )
we still have out event tab ( like valentine event, has 2 event tab )
when we have Fellowship adventures
we have another 3 tabs
Fellowship Adventures-workshop
Fellowship Adventures-Manufacturing (T1 set )
Fellowship Adventures - Spell
I have attached a Picture showing ...what is inside Fellowship-Adventure-Workshop
we have all 6 quests related with workshop
each quests has a counter....like Toolbox 0/5
at the end of each quests, "reward: ?? " and a button "collected and re-start"
when we gather sufficient item, e.g. we already get 5 Toolbox, then we press button "collect and re-start", it give us a blacksmith and counter reset to 0/5
(A) This save player a lot of time in cycle quests (also no need to re-boot browser to clear freeze) and
(B) helping some player who do not have a multiple of 5 workshop...say 12 ws (assign 5 to do blacksmith, 5 to do farmer, 2 to do carpenter) easily
(C) it also player a lot of choice of "how to produce those some items" efficiency
Similarly, we can also produce similar tab for T1 set and spell
In particualry, when we do our daily visit, we have to depends on our luck of
what spell item we can gain from visiting... if the Fellowship-Adventure-Spell already has 2 spell-quests
whatever spell it fall, we can get it, this also encourage player to do