DeletedUser408
Guest
well i am blind i want back to teh cities with a chest supposedly adn look outside the bounderies, i cannot see them at all (((
It seems the devs have changed their mind about the tournaments being there for everyone, more and more looks like tournaments are advanced players only, everyone else will not be able to participate regularly. And if you don't like to fight, then forget it, this is not for you.
I'm pretty sure that's not their intention since they're available at an early stage, but the balance is off at the moment, and i'm saying this as an advanced player.
The hands are now right next to the World button, which you'll be using when you're visiting your neighbors. I like the new location.May I ask why the button for neighborly help had to move to the bottom? In my oppinion it was quite fine up there were it was before.
The hands are now right next to the World button, which you'll be using when you're visiting your neighbors. I like the new location.
I suspect that the actual "reason" is that the new E hotkey depends on the active frame, which would be the main display until you clicked on the profile frame.
I HOPE that it's a lead in to clickable hands in the Fellowship roster. I was a bit disappointed that clicking the Fellowship Shield doesn't (yet) take you back to the visited member's row in the fellowship roster.
Unless you've been contributing to an Ancient Wonder that's likely to level at some point during the next 15 hours.You have to predict you can't connect in next 10 hours to use is, otherwise it has no benefit.
This spell I find him useful for the players who as me the weekend connect only twice a day (in the ?morning and in the evening).
I shall use this spell on Fridays evenings like that I shall not have losses anymore of PK during the weekend.
From a game balance point of view, the Tournaments are designed to CONSUME resources, not produce them.I doubt I will do the tournament again, even when it is my boost, because the costs are too high for the rewards being offered.
From a game balance point of view, the Tournaments are designed to CONSUME resources, not produce them.
Tournaments are a pastime, in the most literal sense of the word.
My stock of relics increases faster than I cannot spend them in the academy then it is true that I do not look at what costs me a spell.I'm sure you'll first analyze the costs of the 2-4 Relics needed? Yes, in the short run, there's the stockpile of Relics to work from...in the long run, we can probably buy 10 KP cheaper than we can make the Spell necessary to accumulate it.
My problem is not that tournament consume resources, that's to be expected. My problem is that as it is, it is bringing a huge unbalance to the game between fighters and not fighters. We are told at the beginning of the game that we had a choice in how played, we could fight or negotiate. And it was that way until now. Now, an advanced player has no chance of catering anything in the tournaments because the cost is way too high, whilst fighters can do as many provinces as they like.
This is seriously unbalanced, the costs in troops should be equivalent to the cost for catering and vice-versa. I could even accept that catering be slightly more expensive as it was before this update, but right now it is an absurd.
If you're mostly using auto-fight, it's then combat is a nothing more than a rather nice logistics puzzle.Why is a builder game focusing its active play on fighting?