DeletedUser
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If it is like other games by Inno then they will constantly develop and expand the game over time. If players advance too fast then they will complete the knowledge tree quickly and then spend all their time exploring the world map where they will help new neighbours and fight / negotiate new encounters and become bored and leave the game.
The game is designed to go at a certain pace. At that pace the quests will happen logically and in order, your cities will expand to coincide with those quests and the developers will refine the current world and develop new sections of the knowledge tree / quests / buildings and other items to keep players interest alive. To do this then all the factors like cultural bonus, how many coins and supplies your buildings produce, the cost of items etc need to be calculated and adjusted from time to time to maintain this pace. New development takes time to do it properly so this adjustment to the cultural bonus is one of those adjustments to make the game more enjoyable. It is not a race to complete the game then sit and get bored with it while you wait on the next development to be released.
Arcael I think I mentioned this point in my post on page 2 of this discussion.
200% (and 170% with this change) cultural bonus is possible without spending any money and without having too much space dedicated to cultural buildings. You have to strike a balance with all your buildings (Main hall, houses, workshops, manufactory, military and cultural). The larger your main hall the more coin and supplies you get from neighbour help but you also need more culture, likewise with your other buildings. If you throw up lots of buildings and workshops without the cultural buildings to support it then yes you will have problems. It could be better to have less buildings and workshops but have more cultural bonus as that will give each building and workshop the equivalent 1.7 the production. Or put another way, with the maximum cultural bonus you only need 2 buildings to get approximately 3 buildings worth of coin or supply. So you must decide which is better for you, cultural bonus or more buildings.
The game is designed to go at a certain pace. At that pace the quests will happen logically and in order, your cities will expand to coincide with those quests and the developers will refine the current world and develop new sections of the knowledge tree / quests / buildings and other items to keep players interest alive. To do this then all the factors like cultural bonus, how many coins and supplies your buildings produce, the cost of items etc need to be calculated and adjusted from time to time to maintain this pace. New development takes time to do it properly so this adjustment to the cultural bonus is one of those adjustments to make the game more enjoyable. It is not a race to complete the game then sit and get bored with it while you wait on the next development to be released.
Arcael I think I mentioned this point in my post on page 2 of this discussion.
200% (and 170% with this change) cultural bonus is possible without spending any money and without having too much space dedicated to cultural buildings. You have to strike a balance with all your buildings (Main hall, houses, workshops, manufactory, military and cultural). The larger your main hall the more coin and supplies you get from neighbour help but you also need more culture, likewise with your other buildings. If you throw up lots of buildings and workshops without the cultural buildings to support it then yes you will have problems. It could be better to have less buildings and workshops but have more cultural bonus as that will give each building and workshop the equivalent 1.7 the production. Or put another way, with the maximum cultural bonus you only need 2 buildings to get approximately 3 buildings worth of coin or supply. So you must decide which is better for you, cultural bonus or more buildings.