Fortunately I believe Inno that will never happen and so am taking your post as a joke. You should really think of what you write, otherwise it seems like "If I don´t, let them not" principle.I don't know how they are going to solve 20+ bears balance problem now, it's either delete them from game for all or change their effect for useless so players will delete them.
There should be 3 choices of rewards from evolution buildings at level 10, like there is with Yggdrasil in Forge of Empires (sister game)
We should be able to choose what we prefer.
I don't know how they are going to solve 20+ bears balance problem now, it's either delete them from game for all or change their effect for useless so players will delete them.
If more evolution buildings will appears, soon we will run out of city space for anything else. If everything was 1-2 evo buildings max per city, then we would have plenty of space for more.
The most often seen critique since autumn zodiac is that event creators literally got lazy.
It shows even in quest storyline. Autumn quests had absolutely no story, and Winter quests had story for first 30 quests and then 1 sentence repeating.
All new pop/cult buildings are far worse than older buildings in ammounts of culture/population
It seems that all that was strong and good is gone, spheric stub is gone, tower of the winter king is gone, i guess in may venar rocks III will be gone...
And 1 daily for 1500 ribbons killed me 2 days ago.
Fortunately I believe Inno that will never happen and so am taking your post as a joke. You should really think of what you write, otherwise it seems like "If I don´t, let them not" principle.
I have to defend Arthur a little bit in this case,@Arthus @iDavis Me neither, such change would cause very big revolt and large number of rage quits.
Many top tournament players are already hitting their maximum points due to their cleaned provinces numbers, so even if someone has many bears, he simply cannot turn that into a major tournament advantage over those who have 1-3 of them.
Agreed, but there is even a bigger problem than pets. Thousands and thousands of hours of timeboosters. In my case it was over 24k hours after the Zodiac event.There indeed is a balance issue because of the late "pets" that take the competition out of the competition.
The same on the server I play. The tournament balance has been damaged permanently, the competition is dead. I will explain later what I mean by "permanently damaged".This is way way way above the level of almost any other player on the server I play
It would not work. It would only strenghten those high end players more than the others. Players with many brown bears usually dont't use pet food every day, not event every week. Those are the players who also got many many timeboosters, so they can feed their pets once a month and train their units for, let's say, 4 tournaments in advance. They will never run out of pet food unless IG removes it completely. Providing them with some additional pets wouldn't be a good idea...So I agree that there is a "balance" problem, but there is a different solution that just whacking the current ones,
Another solution could be to simpy make more animals with similar strength combat powers, at some point those buildings will require more petfood than the academy can provide.
This would force you to make choices how to spend your petfood and mitiligate the powers of having multiple of the same building as you can only spend each petfood once.
They can't. It's too late, the damage is done. Knowing IG's tendency to "fix"some problems afterwards, some players have already trained literally tens of thousands of squads. Just in case. I know of at least 5 such players on my server (me included). What is IG supposed to do ? Will they just remove our units we've already trained ? That's what I meant with a "permanently damaged" game balance. Even without training a single unit more I (and the others) could compete in tournaments on highest level (15-20k points) for a whole year. After using the rest of timeboosters - for another year.I don't know how they are going to solve 20+ bears balance problem now
I mostly agree, You should balance and build a game for the average user.OK, I'll play devil's advocate and argue that Inno will likely ignore this disbalance, and rightfully so. How many players can relate to 10+ bears situation, or hundreds K worth of troops, or 1000+ weekly squad production, or maxing out tournament due to running out of provinces later in the game? I'd argue that a few dozen people, maybe a couple of hundreds. Incidentally, because these players look it this as a competitive situation, many would already stock up massively so they can compete with other people who care (as evidenced by the posts above ).
The vast majority of the player base does not care. Unlike some games where PvP competition is the core of the game (e.g. Counterstrike). Elvenar ain't it, even though some people can still play competitively. On the other hand, most players likely welcomed any of the boosts they could get (Fire Phoenix, Bears etc). It allowed them to go further in the game comparing to where they themselves used to be. The fact that they used to see 5K+ tournament points on the leaderboad before, and now they can easily see 10-15K+ is entirely irrelevant to them. And I can tell you for a fact that even after all these changes, in top 10 / 10-chest fellowships there are still plenty of people barely making mandatory 1000 tournament points weekly.
Eventually the game will develop features that will likely render previous advantages somewhat obsolete. Just like chapter 15 put a dampener on use of Portal Profits. You're still better off with unlimited PPs, but unlimited PPs no longer provide unlimited advantages (because you also need other things that may be in short supply). Similarly when they added orcs to negotiation process - even if you managed to secure unlimited goods, you might be constrained with other resources where you wouldn't have such advantages.
All in all, I think you guys overestimate importance of "game balance" for a game like Elvenar