OK, I'll play devil's advocate and argue that Inno will likely ignore this disbalance, and rightfully so. How many players can relate to 10+ bears situation, or hundreds K worth of troops, or 1000+ weekly squad production, or maxing out tournament due to running out of provinces later in the game? I'd argue that a few dozen people, maybe a couple of hundreds. Incidentally, because these players look it this as a competitive situation, many would already stock up massively so they can compete with other people who care (as evidenced by the posts above
).
The vast majority of the player base does not care. Unlike some games where PvP competition is the core of the game (e.g. Counterstrike). Elvenar ain't it, even though some people can still play competitively. On the other hand, most players likely welcomed any of the boosts they could get (Fire Phoenix, Bears etc). It allowed them to go further in the game comparing to where
they themselves used to be. The fact that they used to see 5K+ tournament points on the leaderboad before, and now they can easily see 10-15K+ is entirely irrelevant to them. And I can tell you for a fact that even after all these changes, in top 10 / 10-chest fellowships there are still plenty of people barely making mandatory 1000 tournament points weekly.
Eventually the game will develop features that will likely render previous advantages somewhat obsolete. Just like chapter 15 put a dampener on use of Portal Profits. You're still better off with unlimited PPs, but unlimited PPs no longer provide unlimited advantages (because you also need other things that may be in short supply). Similarly when they added orcs to negotiation process - even if you managed to secure unlimited goods, you might be constrained with other resources where you wouldn't have such advantages.
All in all, I think you guys overestimate importance of "game balance" for a game like Elvenar