Yeah, I have never used the split numbering method. The quests are not done that way in-game, so I never understood making lists that were numbered differently.
Theoretically true, yes, but I DO see them as separate types of Quest, in-game : one 'block' of Quests to get through as fast as possible, to avoid disrupting City productions for longer than strictly necessary (I do hate putting my Evolving Buildings out of sync for the huge-volume Goods Quests [and now Coins, too - even my NH visits are disrupted by those now!], and/or running my W/Shops or Manus on inconvenient timers, as well - oh, and feeling pushed to do Spire/Tourney in a manner that may not suit me... actually, I just don't like having my City disrupted by external factors at all!) - and of course there's the question of how to [try to] win the worthwhile Dailies, if any, which more and more are now appearing in the first few days, if not on Day One in some cases - which is frankly annoying, to me, but hardly suggests that we're meant to stroll through the Quests at a slow pace if we actually want to win one/more of those Dailies [without buying Event Currency]...?
The Locked Quests come as a relief to me, and it's only at THAT point where I see Quests as occurring in a manner which doesn't disrupt my City... assuming those asking for Tourney/Spire/Encounters and/or Relics aren't *too* inconveniently timed - which, again, does happen too much IMO.
For info : I'm speaking as a slow-moving player in Ch.13 Amuni on Live - who doesn't want to progress fast in Research or anything else - so of course my perspective is my own, and biased to my own needs/wishes (as are we all). But that said : players at the late-mid-game to late-game stages, like me, seem to view Events in one of two ways : either (a) largely as I do (rush the first 'block' Quests, do the rest as they come), or (b) never mind, just do it all as it comes - and for Group A, the split-numbered lists are preferable, while for Group B, they're no disadvantage that I can see? - since it's obvious from the Event format in-game that the Quests are NOT running in parallel, so I don't think anyone could really be confused...?
Earlier players, too, are unlikely to be confused, and will also probably fall [more or less] into the same two A/B groups above as well, in most cases, although depending on City build and/or online time available they may be less able to rush the 'block' Quests - certainly without advance info from pre-made Beta Quest lists. And in that case, isn't it better for them, too, to have the 'block' Quests separated out? - because again, they'd be a bit daft to be endlessly expecting parallel Quests - i.e. those which clearly appear as a
second part of the list - to pop up when there isn't even space for that in the Event UI? And for very casual players who really don't care either way... do they even need/want to check Quest lists? And if they do, again, are they really THAT easily confused? Good luck to them, if so, when it comes to managing Guest Races...!! Haha.
So really - I'm all in favour of split lists - and in fact I ideally prefer those which clearly state where the 'block' Quests end, and what are, to me, the first [functionally] 'Daily Quests' (i.e. limited to particular days and can't be fast-tracked due to time-locking) actually begin. I think it's a useful distinction to make for any player - or at best harmless - so overall, more useful, to more players, than NOT separating the two types of Quest.
That said, I'm always most grateful to anyone and everyone who assembles these Event Quest lists for the rest of us - in any format at all!...