• Dear forum reader,

    To actively participate on the forum by joining discussions or starting your own threads or topics, you need a game account and to REGISTER HERE!

Discussion Unknown eggs discovered in Elvenar

calenmir

Well-Known Member
Are the quests dependent on your chapter level? For instance - 2 level 2 buildings or gain 200 coins seems low (and NO, that isn't a complaint) just asking. Thanks.
 

Heymrdiedier

Well-Known Member
Are the quests dependent on your chapter level? For instance - 2 level 2 buildings or gain 200 coins seems low (and NO, that isn't a complaint) just asking. Thanks.
Nope they look the same for everyone, its just very easy at the start i guess.
Maybe at the end it will be collect 1M coins :)
Or train 4000 units :p
 

Lissona

Well-Known Member
Travelling Merchants 1-3: are the productions of the non-boosted goods boosted in any other way or do they only produce a fixed amount?
 

Flabbes

Well-Known Member
Yes there is more, ive seen building that gives you free orcs every x hours, and ive seen a building that give you orc deserters every x hours. So there is definatly more.
That being said it also wouldnt surpise me if we see the observatory again and some other cultural event buildings that have been reappearing every event ;)
This sounds like features for the AW (orcs etc), what should a Lvl 3 chapter player do with orcso_O

I suspect too, they gonna recycle a lot of the "old" eventbuildings ;)
 

Heymrdiedier

Well-Known Member
This sounds like features for the AW (orcs etc), what should a Lvl 3 chapter player do with orcso_O

I suspect too, they gonna recycle a lot of the "old" eventbuildings ;)
Sadly a lvl 3 chapter player isnt going to get any orcs from that building, the building at their level only gives hammers (up until level 7)
 

shadowblack

Well-Known Member
Yes please, because it looks completely useless to me !? What the point in making unboosted goods if you can trade for them ?
Maybe it's meant for players with few trading partners, that have trouble getting certain goods? If so, it is a crappy solution, as this early in the event very few people would be interested in such a building. Most people will wait for something better, especially since people who do not spend Diamonds have few... whatever-the-name-of-the-resource-we-need-for-the-eggs.

I guess we will also get "Travelling Merchant II" for tier II goods and "Travelling Merchant III" for tier III goods.
 

Lord Jirre

Well-Known Member
Can anyone give me numbers on how much it actually boosts your production? If it makes my non-boosted factories as good as my boosted ones I might just put some down for shits and giggles and a change of view.
 

Sir Squirrel

Well-Known Member
I like the idea of the travelling merchant, in that it is a prize that we haven't seen before. Not sure how useful it will be though as most use there boosts to trade for the others. I guess if your fellowship had a shortage of a good it could help, but it doesn't say how much it boosts production. If anyone gets it please let us know how much it helps.