SoggyShorts
Well-Known Member
Well, I'm pretty sure I postedyou really expect something so clear as an answer?
" Obviously I don't expect this level of data to be shared with us..."
so...no...I don't expect it...
Well, I'm pretty sure I postedyou really expect something so clear as an answer?
big change in the tournament this week ????
provinces 1 to 5 with 4 types of enemies ??? (i have only 6 provinces to test )
yes but last 2 weeks after some changes less diversity , and 4 types were less often (one out of 7 for me )
no change at allbig change in the tournament this week ????
provinces 1 to 5 with 4 types of enemies ??? (i have only 6 provinces to test )
Does it mean that in T3 tournament I’ll never see a fight with just 2 classes of enemies (I don’t even dare to mention 1 class)? I’ve got just 6 provinces, so just small data, but I had at least two 5-classes encounters and I don’t remember any encounter with less than 3 classes ...no change at all
all T3 tournaments has 3 main classes so getting 4 different classes is much easier to get (in general T3 will be hardest tournaments in a sense of more diverse enemy setups)
all T1 tournaments had 1 main class
all T2 tournaments had 2 main classes
You will see those compositions, but less oftenDoes it mean that in T3 tournament I’ll never see a fight with just 2 classes of enemies
Like a return to the pass, before building +x% and rising catering cost at sorcerer, people played 1/3 tournament with high score and min. for the otherThere is another option, if you focus only on your relic tournaments(2-3 depending the spell you create), you can overcome the increased difficulty by using enough temp. buildings (you divide your 9 week temp. building production in 2 or 3 tournaments only). The cost for this is that your score falls down in the rest of the tourneys (from top to average when using only Fire phoenix (especialy if you have high costs due to numbers of expansions & AW levels and are at the end of tech tree).
Another idea to fix the steepness of the AW levels would be to only include the levels of say the higher of the two AW at each AW tech.
So include the AW levels for only the higher of each pair:
Tome or GA
Endless or Needles
Martial Monestary or Crystal Lighthouse
Watchtower Ruins or Thrones
Dwarven Bulwark or Mountain Halls
Prosperity towers or Blooming Traders Guild
Heroes's Forge or Shrooms
Enar's Embassy or Flying Academy
Maze or Dragon Abbey
Toads or Elvenar Trade Center
Sunset Towers or Victory Springs
Pyramid of Purification or Lighthouse of the good Neighbourhood
Timewarp or simia
Vortex of Storage or Thermal Spring of Youth
Spire library or Tournament arena.
Chapter | Expansions | Next Premium Cost | Chapter Progress | Total AW Levels | T1 Boost% | T2 Boost% | T3 Boost% | maxB | M | A | P | V | CAL |
16 | 122 | 4,000 | 29 | 215 | 728% | 728% | 728% | 728% | 410 | 215 | 11 | 111 | 6499.1 |
16 | 123 | 4,000 | 29 | 215 | 728% | 728% | 728% | 728% | 410 | 215 | 11 | 112 | 6556.2 |
16 | 122 | 4,000 | 29 | 245 | 728% | 728% | 728% | 728% | 410 | 245 | 11 | 111 | 6854.7 |
Disclaimer : this is a post from 2019, back when the formula was only used in the Spire and wasn't known. However, AFAIK the formula hadn't changed since then, except the small recent change about expansions, so it should still be valid.Unless a wonder is totally useless for your playstyle (e.g. Shrine of Shrewdy Shrooms if you never fight), every Ancient Wonder will give you more benefits than you would need to make up for the minimal increase in costs for building/upgrading one of these Ancient Wonders.
I'm still not certain that even this always holds true. For example, levels 31-35 of wonders where their most useful power has been removed. Even for earlier levels of some powerful military wonders there could be stages where squad size / difficulty has reached a stage where getting extra troops faster would do nothing to make the fighting easier, considering we can only use 5 squads in each battle. Therefore there definitely will reach a tipping point where even an extra level of a Flying Academy will do more harm than good.I'd say the actual sentence is "Unless a wonder is not very useful for your playstyle, every Ancient Wonder will give you more benefits than you would need to make up for the minimal increase in costs for building/upgrading one of these Ancient Wonders."
And that would be true : I think a FA or Needles still benefits a fighter, and a MHalls or GA still benefits someone focused on catering. Leveling Thrones would probably still benefit someone playing ranking. And all AWs should be counted as the same penalty, so that some AWs don't suddenly become better than others.