The problem is that non-military wonders have a fundamentally lower influence on the tournament than military wonders. This does not make them bad wonders as they have great impact on everything outside of the tournament, while the military wonders effect almost exclusively the tournament / spire.
And while military wonders like the sanctuary or the flying academy raise your entire fighting ability there is no wonder in the game that would boost all your catering goods. Nor should there be, as such a wonder would be completly broken. But that means that some wonders will never be able to compare with others. For example the sunset towers only provide seeds. Even if they would give you an infinite amount of them (which would be broken) they could never reach that 9% penalty because seeds will never make up 9% of your catering goods. This does not mean that seeds are useless, but it does mean that they will always have less impact on the tournament than troops. No amount of "facelift" could ever change that.
And lastly, I completly agree with
@PaNonymeBs argument. How usefull a wonder really is depends on your playstyle. The more you fight, the less usefull non-military wonders become and vise versa. You can think of it the same way you would think of the relict boost. If you have a 100% tier 1 but only a 20% tier 3 boost, you can choose to only build tier 1 manufactories and trade cross tier. But if you have a max. relict boost of 700% in all your goods then your total goods production is boosted by 700% and not by 2100%, regardless of which boosted manufactories you have build. It is the same with catering and fighting. If you boost both your catering and your fighting ability by 10% each, then your total tournament ability will always be boosted by 10% and not by 20%, as it is currently counted.
I don´t disagree, that military wonders have greater impact on tournament.
When it comes to spire, then the non-military wonders has a great impact as well.
My live cities almost exclusively fight in tournaments and trade in spire. They suck at both, but the reverse is even worse.
If my only goal was to "beat" boss 3 in spire every week, then the situation would be the reverse of tournament: drop military wonders, and focus on production wonders. I would be able to cater spire, and cater a bit longer in tournament. I would need to get orcs ofc, but that be can be fixed.
I wouldn´t be able fight, and catering ain´t a viable way to compete in tournament.
Well if you get seriously pushed, then maybe you can compete. But that´s a different topic
I know, that the "hardcore" tournament players, are likely also able to fight their way trough the spire as well. Then non-military AWs are less relevant in both spire and tournament.
So it´s a valid point, that they should weigh less.
My point is that it would be a logistic nightmare to determine how much less.
Needles has two military components (LR AP) and (barracks training speed).
No doubt military AW.
Martial Monestary has a military component (health), and a non-military component (culture).
I would count that as a military AW.
Pyramid has a military component (free HM barracks units), and a non-military component (free sentient goods).
Some say barracks units are useless. So is this a military AW? If so should it weight differently to a elf, than to a human?
What I´m trying to say is: it´s no easy task to determine the weight of each AW.
It´s by far easier to alter the benefits of AWs, then it is to determine the weight they should have.
To "balance" sunset towers, INNO could deminish seed output, and add something else. If that "facelift" gave some sort of military advantage, then it WOULD affect it´s impact on tournament