I only have a very low phoenix tomorrow i'll post the terrain, but on second round, a lot o lossoes but could win. To me it's the first round the problem, the following rounds it's hard but duable. sorry i don't have previous week history, and I'm italian so it's quite hard for me understand what UUU ELR and such sort of names mean.So i tested this for you guys
this is my province 12 (round 1)
View attachment 7774
terrain is looking ok:
View attachment 7776
and my autofight also ok (big losses but still won).
View attachment 7777
Round 2 and 3 have similar result.
So im gonna need a bit more specifics if theres actually a bug there. What are your 3 bonusses?
Can you post a a picture of your map when you do manual? I'm thinking it might have something to do with the impossible terrain.
Well I can already tell you that for each province there is 1 layout now, so 1 star or 6 stars, the map layout is always the same. So if you encounter an impossible to (auto)fight layout, you will encounter it at each star level for that province. That might explain why you loose at the same province every time.I did it auto, I have 1 UUU, 1 MMM, 1 ELR and a fed Fire Phoenix. I will pay more attention on 3rd round and take some screenshots.
Any additional informations you need, please tell us. Thank you for your time @Kersepitje
Cool tip!!! I will remember it and share it with my guildies! Love you gal!Well I can already tell you that for each province there is 1 layout now, so 1 star or 6 stars, the map layout is always the same. So if you encounter an impossible to (auto)fight layout, you will encounter it at each star level for that province. That might explain why you loose at the same province every time.
This is intentional, so you can also use this to your benefit. No need to scout the province each time at a different star level, if you remember the layout from star 1
Well I can already tell you that for each province there is 1 layout now, so 1 star or 6 stars, the map layout is always the same. So if you encounter an impossible to (auto)fight layout, you will encounter it at each star level for that province. That might explain why you loose at the same province every time.
This is intentional, so you can also use this to your benefit. No need to scout the province each time at a different star level, if you remember the layout from star 1
Wouldn't 'impossible' mean that there's no way to progress at all? I think calling it more challenging is totally accurate. What's also accurate is that players expect to be able to continue to complete 60+ provinces to 6 rounds every week, and that's clearly not what this new system is designed around. So yes, accomplishing what these players used to is now (realistically) 'impossible' but not the system as a whole.I think that comment really hits the nail on the head, it isn't that it is more challenging, it is that it is impossible...
With how military boost work, this isn't too surprising. To put it as simply as possible, increasing the sage your units deal doesn't matter if they can already kill their targets in one hit. Likewise, extra health only matters if it helps your units survive an extra attack.Also saw someone comment that they put down 2 more military boosts and only managed 4 more provinces with heavy losses... That's pathetic..
... continue to complete 60+ provinces to 6 rounds every week, ...
You are right about 60+ to 6 stars, but starting to lose encounters at 12 at 1 star ... maybe it is a "little" too early ;-)
Making it a "little" more difficult/challenging, may be acceptable: the problem is that they should find with the players a "common understanding" about how much is a "little". For the time being they are very far ;-)
BTW, there is a general marketing "law" that says that if you produce something that people don't want, people will not pay for it ;-) And another that says that it is quite more "difficult" to get back upset customers, that to maintain them ;-)
well it´s not the first time someone ragequit. Check out Songu on elvenstats/arcitect. It´s been that way for years.....Yup, it is way too steep...
And with our strong player that we lost, well, he deleted everything and he gave away all of his goods. He's never coming back... He is forever gone cash flow...
I actually destroyed the same city twice to the point of no return (only the 5 buildings you cannot delete). That was what I intended. And here I am... not stupid, no money spend. Just made a very different city with a very different goal.Not many ppl would start playing again after destroying their city.
If they do they´ll feel EXTREAMLY stupid (or just have too much money)
My apoligies AevaI actually destroyed the same city twice to the point of no return (only the 5 buildings you cannot delete). That was what I intended. And here I am... not stupid, no money spend. Just made a very different city with a very different goal.
We won't even see any impact until Sunday, when the new Spire starts.So version 1.111 is hitting real worlds today. Is is a good or bad sign? :-(
Yes, but does it mean that they are not changing the formula anymore? If this is the case, what's the purpose of doing the test on EN server? Just to upset players?We won't even see any impact until Sunday, when the new Spire starts.
Remember, there are several formulas. It is indeed strange as to why would they deploy these changes to all live servers now. The justification for the changes were the tournament changes that were supposed to be still work-in-progress. So why would they drop it on live outside of EN, where it will impact only the Spire, and will do it right away? Inno works in mysterious ways...Yes, but does it mean that they are not changing the formula anymore? If this is the case, what's the purpose of doing the test on EN server? Just to upset players?
thats how it works from tournament origins last 4 years in every version we hadCool tip!!! I will remember it and share it with my guildies! Love you gal!
in most cases it will lower difficulty for everybody, only cases where it will actually be harder is for players on the end tech tree with 8 or lower number of premium expansions, which will be very little number of playersSo why would they drop it on live outside of EN,