I must admit, that the minimized Fear Of Missing Out is the reason I returned to the game.
In my absense from this game I played mainly GOT:WIC. It´s a great game with many good features, but it has a (in my opinion) great flaw:
If you´re not online to put up a shield, then most likely your city is a burning pile of rubble when you return
Well not entirely true.... Your buildings are still there, but your army and resources are gone. In other words: weeks of hard work down the drain
The same goes for many other games: Grepolis, Travian, Warlords(?), FoE (to a certain degree) and many other games, that I don´t recall the names of/ only played briefly. If you´re not vigilant 24/7 and/or put up shields, then you´re just a farm for anyone bigger. No way to play casually there.
That can be fine enough (or even great) for those prepared to spend lots of time (and money).
I´m pretty sure many of the accounts are shared by more ppl (or at least ppl babysit accounts for each other). Some are openly operated that way (like guildbanks), others are more in the gray area.
When you play a solo account only on PC, with no intention on spending HUGE ammounts of money. Well then it´s pretty hard to compete
In Elvenar ppl. can use money to get advantages too (after all that´s how INNO can continue the game), ppl can make push accounts (easy to make, hard to prove/counter). But at the end of the day, well it´s only hard to compete on scores (tournament, rankings etc.). It doesn´t impede my chance to develop my city
Don´t get me wrong. I DO want to climb the rankings. I DO want to be an asset for my FS, and help it prosper. But if my city ain´t doing well, I can only blame myself.......
The only direct interaction, that you have with other players, is positive (NH, trades, FS awards). NH and FKP-exchange becomming easier in FS in my absense (thx INNO), a timesaver with no other influence on the game
The only negative effect other players have, is when INNO decide to nerf something, that makes them more powerfull than intended