CrazyWizard
Well-Known Member
Anything that creates a hardship for the long-term paying customers in order to make it easier for the non-paying users "ain't bad for the game itself." Really? I find it difficult to follow that logic. People in early and middle chapters still wander off to new games; but now, so do the paying ones in the late chapters. That's just my opinion.
And how long does a person want to stop and spend their time clicking for no reason? Putting kp into Ancient Wonders seems to be about as bad as progressing. Where do you use what you get? I ran into this issue at the end of Chapter 16. And no, I have no interest in starting a new city now, knowing I'm going to run into another brick wall sooner or later.
Difficulty (enemySS/ownSS) curve is the same for all players. And I'm agree with @CrazyWizard, that part of tourney changes is not bad. Those who where used to almost free KP may argue with that, but that's a reasonable change if Inno wanted to limit the amount of KP gained from tourneys.
The other part (base tourney SS formula) is very bad as it turns any progress into regress at some point. And yes, I'm close to that point too.
Exactly, the tournaments where giving out too many knowledge points and other rewards. that part of the change reduces the output.
Remember when the tournaments started you would het first place with a mere 14 provinces and that was hard work.
This steadily grew to 30-40... en then it exploded to 90+.
It has now returned to ~40-50 which makes total sense, at the same time they made it easier to do like 20 provinces for the more casual player.
This is also a good change as it lowers the difference between the worst and the best players. so when you design a new chapter you have a clue in which limited range people het there advancement.
There is so much to complain about the new tournaments, but that specific change is not a good reason to complain, it's the exact goal they intended to accomplish with the change.
The main issue is that there are now "bad incentives" in the new formula, this is what the big issue is. the fact that a bunch of common moves are now "detrimental to your results" exponential increases that you cannot even predict and compensate for because they are multiplied with other "random" factors like expansions and wonderlevels.
Wonders that make no sense at all and only have a negative feedback.
The old system with SS was very flawed, and bad, but the current one is even worse than that.
how can you as a developer recognise that SS is flawed and fix it with something worse?