Some of us are trying to help the 99% in the future.ou GET punished in tournament (and spire) for progressing your city.
But does anyone aside from the top 10-15% ever notice?
Most of the 100 pages in this tread so far, revolve around how bad/broken the tournament is towards topplayers.
No, it does not.When an issue affects old players it affects all players eventually.
It may and is the case that the players in this forum do not represent the majority, but Elvenar is not only played on the beta server.No, it does not.
First of all there are plenty of players that quit long before chapter 16. And yes, some of them are paying players, so please don't start arguing that these players don't matter. Secondly many players don't do more than 10 provinces even when they could probably do more. They will never be hurt by the tournament changes either.
Please don't missunderstand me. I am not saying that it is allright for progression to hurt your tournament score. It is not. But the players on this forum simply do not represent a mayority now or ever. Nor do we need to. Our concerns are no less legitimate, even if only a minority will ever notice.
No argument needed, players who quit obviously don't matter.First of all there are plenty of players that quit long before chapter 16. And yes, some of them are paying players, so please don't start arguing that these players don't matter. Secondly many players don't do more than 10 provinces even when they could probably do more. They will never be hurt by the tournament changes either
I disagree wholeheartedly. Many forum users bring the concerns of their entire fellowships with them, and others are even able to view things from entirely different perspectives than their own(gasp!)-- they, therefore, are able to represent the entire playerbase, and not just hemselves.. But the players on this forum simply do not represent a mayority now or ever.
By that argument no player matters, because everyone will quit eventually. In fact, by your argument, players that ragequit over the tournament changes would not matter, so there would be no need to placate them. But fortunatly players who only play for a few month or years do matter.No argument needed, players who quit obviously don't matter.
Or intentionally always being argumentative.I'm not sure if you are actually not grasping the concept or are intentionally not understanding it.. perhaps I need to rephrase it?
oh yeah... I thought the name looked familiar. Ew.Or intentionally always being argumentative.
If you want to have fun in this game the choices are:
1. stop at a certain point with the techtree and score very well in tournaments
Yes, several members of my fellowship are following this path. But so far none of them has fun in chapter 17. The only reason to do this is the hope for a more interesting chapter 18.2. be content with lower scores and keep developing in more chapters
3. do not read this thread 'cause you will get depressed
I don't object the intelligent arguments nor the repeative nature of the suggestions to better the game. Found some helpfull advice myself.Not really, there are way more intelligent posts here than on the german forum. And it is nice to read that other fellowships struggle with similar problems as mine. Furthermore it is possible to criticize Inno here without being banned or threats of being bannned next time.
4. Keep this discussion going in the hopes that 101 pages of analysis and begging will get the devs attention even if 100 pages did not.
Sadly I don't think there is a hope of that. Take a look at EN forum under community corner>news from elvenar
What I read is there is no problem. Just like combat on world map for early chapters is not an issue either Just because people complain or players recognise a particular scenario does not mean the developers will.
Edit: I am a new member again
Tournament needs to be fixed. AW penalty is too high. Penalty for premium expansions should be eliminated. Difficulty curve is too steep. Catering requires too much goods, mana, orcs, coin and supplies. Fixing the troop size, assuming it is tied to the catering costs should also fix this.
Anything that creates a hardship for the long-term paying customers in order to make it easier for the non-paying users "ain't bad for the game itself." Really? I find it difficult to follow that logic. People in early and middle chapters still wander off to new games; but now, so do the paying ones in the late chapters. That's just my opinion.I do not agree with the difficulty, that was part of the change and that change ain't bad for the game itself.
And how long does a person want to stop and spend their time clicking for no reason? Putting kp into Ancient Wonders seems to be about as bad as progressing. Where do you use what you get? I ran into this issue at the end of Chapter 16. And no, I have no interest in starting a new city now, knowing I'm going to run into another brick wall sooner or later.Tech tree penalty is the worst, progressing past ch15 makes no sense if you want to be competitive...