DeletedUser
Guest
Wow, you have my full respect for trying so hard to play the game all by yourself. I hope, you will be successful with this manner to play until you reach the glorious end 'thumbs up'
LOL... yes its very much necessary to have both ...Without neighborly help the game does become slow and sometimes for some people just halts / kills the game ...its very very important and the game dev's really have to do something about this inactivity neighborhood issue as a priority other than bug fixing over all other issues ...otherwise more and more players will leave the game without able to play the game at all ....i personally have stopped playing the US server for the time being as I am not able to do anything in the game at all for want of tier 1 and tier 2 goods which I am not getting any in my neighborhood at all ...mainly because its filled with majority of inactive players...Just one or 2 playing over there and unfortunately they have the same goods boost as myself ...so not worth wasting my time over there when i dont have enough resources too to help me....
Here I am playing this game having challenged myself to play it while having the maximum bonus all by myself for as long as I can play with it ... I am currently in level 11-12 all the buildings and still ok with the culture bonus ... but not sure how it will be from now on as the demand for culture is becoming crazier and crazier with each upgrade and requirement ...but i will keep trying till the end if possible ...
Wow, you have my full respect for trying so hard to play the game all by yourself. I hope, you will be successful with this manner to play until you reach the glorious end 'thumbs up'
I think another problem with culture is that neighbour help only gives 8 hours boost. I only have 9 culture buildings. I have 10 people in my neighbourhood who visit. Since most people will be online around the same time I can have a massive culture boost for part of the time but this cannot be maintained. It would be nice if there was some way of spreading the culture boost over a longer period to average it out a bit.
Do I remember right? - The suggestion was to allow to come back for help after 23 hours only, not 24 as before?
This wouldn't help in this case. The bonus time should be increased, too.
No matter how we look at it, the longer we play, the more you realize that Elvenar was designed to play on your own. If it was a disk playing in my cd drive I could not have had less interaction with others. The FACT that we complain, ask, beg for a different trading system and nothing has changed, tells me that Elvenar approves of the lame trading system they are offering. What I find totally shocking is that they have taken in more thousands of people on to the game without improving on our complaints and requests first. 2 huge players in my already screwed up neighbourhood stopped playing and I can tell you it is about trades being impossible. When I started playing, I was told here on the forum that to produce non boosted goods was not worth it. UNTRUTH! Do the math and take into account that there are very few if any people to trade with. I was told that as my neighbourhood grew so would my trading partners. UNTRUTH!!! I am on the brink of giving up like the approximate 50 out of my neighbourhood of 60.
My enthusiasm for this game has gone and my appreciation for Forge of Empires has escalated.
I have no problem in waiting but at this point I am at a standstill. If the Beta game is an insight to the actual game then at this point should the inactivity of players not be addressed. I do hope the game moves on. The issue is, as already stated, if people are switched off at this point then how can the game be promoted if word of mouth is portraying it as boring. Trades are ridiculous and yet if you don't purchase you will wait a long time to move forward. Like I said, I will give it a chance but im not spending any more money trying to advance only to come to a complete stop a day later.Yes, we must be a little bit patients and I'm sure we'll have lovely surprises
its not the players who have placed the trade that way ... its the traders fees thats making the trades look that way ... Players you have not discovered as yet will be charged with additional 50% of goods as trader fees ... Move your cursor over the Exclamation mark in yellow and you can see the split up of that trade ...as in your example 100 scrolls as demanded by player and 50 scrolls as traders feesWhat I find odd is the number of totally unreasonable offers from other players - 100 steel for 150 scrolls for example, or 50 crystal for 75 magic dust. That seems to me extremely dumb. I don't understand their motives.
The trades I quoted are actual trades from fellow players who are offering lower tier goods at the same rate or lower than higher tier goods.EDIT: Sorry i read it wrong ... 100 steel for 150 scrolls is a bad trade for sure ...are you sure they are offering 100 steel for 100 /150 scrolls or was it just for example ?? Steel is a tier 1 goods and should be atleast 4 times tier 2 goods to be called fair ...but 50 crystal for 75 magic dust might be a better example to be considered for the traders fees ...50 player demanded + 25 trader fees
ddevil, yes, that´s the point. I agree.
And helping neigbours not yet discovered, but I read they need help by scrolling their offers in trader....It´s ugly.
How can I help with goods, I havn´t enough myself.. like silk...or scrolls?
In my directly neigborhood all have marble like me^^
Reduce TraderFee or make trade easier !
Yeeough