DeletedUser408
Guest
killed battles and soon will not negotiate as i will not have any goods either, thanks for pushing me out of this game
ok I'm gonna help. 17 relics- go to tournament, at the mo its the silk one, light melee, plus heavy range melee, it works. solve 11 encounters there is an alternative - 2 power of provision, do that
I am a new player and I realize that this game with these problems, for me not worth playing, luckily did not spend much time on it.
I'm going to end up leaving the game entirely.
So after browsing the beta forum I have come to the following conclusions:
- The battle system is not being changed to make it easier. It will be both more complicated AND harder, making it the opposite of easier by any measure.
- It is, in fact, a BAD idea to stop training troops. A more prudent approach would be to train *and use* as many as possible before this next straitjacket hits us.
Like the orc requirement for negotiation, the battle system has been redesigned to prevent people from advancing and acquiring provinces via the world map, allegedly because people advance too fast and their cities are too big. However, parallel to this, you can purchase the expansions and more buildings are constantly being added. After these updates alone, we will need to build 2 more military buildings if we want to fight.
The moral of the story is: everyone is being punished. The most advanced players can now forget about fighting as it's apparently impossible.
Those of us who play a lot but were not in a rush to reach the end of tech (we exist) and who because we couldn't expand via negotiation anymore have been struggling to fight our way along will now not be able to fight anymore either. We are well advised to rush our way into orcs so we at least have a light at the end of the tunnel as regards negotiation and we should be attempting to reach that light before the next restriction is implemented - no doubt needing some resource from the next guest race to negotiate. Who knows, we might have even struggled our way through enough fights to be insta-restricted again as soon as the next race is implemented
And all this clumsy ridiculousness allegedly because people advance faster than the devs planned. Except that if they really wanted to stop people advancing, it's pretty easy to just grey out provinces beyond a certain fixed point. And above all, if people are really expected not to advance beyond a certain point, it should not be possible to do so by paying either. This is why one shouldn't release games that are not even remotely thought out from beta. That's what beta is for ... But ofc you can make more money this way, and all these changes that are being made - regardless of what is said - are made to make money. Possibly devs created a concept and once it became clear it was popular, the marketing team descended and made their demands as regards making the game a gold mine. But that is mere speculation. The players meanwhile are considered to be expendable entities. Get rid of the ones that were used to the old system and replace them with new players that never knew any other situation. Meanwhile, annoy the older bickerers enough that they finally dissipate in exasperation.
And yes, sure, of course we can delete half our towns and plummet in the rankings, then look for new fellowships so as not to drag our current ones down. Inno wouldn't want anyone in the top 1 k players who doesn't cough up cash at least on a monthly basis after all.