DeletedUser118
Guest
To me, everything below at least 10 minutes time reduction is just wasted.
It has already been announced on the live forums so they would get blow back no matter what they do now, so they might as well let it go on. I think that the mods on the live servers should make a post as @Marindor did explaining that they didn't have time to lower the pay x amount of goods,
I like events, but even I was surprised to see an event again so soon, I just got my tier three goods back to useable amounts, lol.
Same Soggy,I still call BS on this.
When I first heard about time reduction I was so thrilled, I was thinking in terms of percentages. Large percentages. To discover that a time boost can be one minute is deflating when my next Main Hall upgrade in Orcs is 41 hours. I can now cut my upgrade down to 40 hours, 59 minutes, and I have to wonder who would consider that to be a "reward". Since these are one-time use, why would time boosts be worthless when the other boosts are genuinely helpful?
I think that these amount don't are set separately for each chapter, but by an algorithm. It need change this for change the quests...
From what I see, it appears that the events part 1 and part 2 are just the same kind of story line with 2 separate quest lines and prizes. So I don't think not doing the first would effect you doing the second part.Unusually, the design of this event is in 2 "parts", separated by a period of time.
Will completing the 2nd "part" have a dependence on having completed the 1st "part"?
Or can the 2 "parts" be treated as 2 entirely unrelated events?
The rewards from Masq Pt1&2 are 4x3 and 4x4 which makes them the same size and shape as a grape farm which is nice.Nice to see a Mana-production building as a reward but honestly I haven't even placed my biggest reward from Herd yet so I am not excited about another "sort-of-nice-to-get" building. The rewards are just not game changers and so there is little incentive at my point in the game.
Right, and this kinda makes it hard to use Beta testers, doesn't it?The devs also dont work in the weekends, so there really isnt any time to adjust anything at all before it goes to live
thank you very much @SoggyShorts
I agree, but at least it's just tier1
Not on my screen.....No, actually. Quest 11 is Tier 1. Quest 12 is Tier 2. So you have to build Tier 2 unboosted manufactories too.
Hi everyone,
Thank you for your feedback so far, especially regarding the quest balance. Because of it, we have already planned to rework these specific quest types for future Quest Line Events. In this case however, because we have a very tight schedule with something big coming up shortly, we won't be able to adjust it in time for the Live launch of this Questline (which is already planned for next Monday). We know this is not ideal, but for now it is how it is and we will work on changes for upcoming Questlines. Thank you all for your understanding.
@Marindor did explaining that they didn't have time to lower the pay x amount of goods, but will for the next event. I think it would help a lot for players to know that the devs are listening to feed back!