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Dhurrin, after reading your post, I had to think about what I was actually arguing against
Ok I see that I was judging the utility from a tournament junkie's point of view, I can't imagine how useful such a potion is to others or how much use they see in it.
I certainly don't see much for myself.
I'm aware that little players get little or nothing from it, I'm totally with you on that, as I said I'm in Chapter 8 and I know that all too well.
The same applies to Twilight Phoenix and Fire Phoenix, if you don't have a time loop yet, you can see the benefits differently.
*LOL*...I forget sometimes how much effort some people put into the tourney. I had some friends in an Eastern-European group at one time who all did at least 40 provinces for 6 rounds each week and already thought that was insane, especially since they were doing that before the Timewarp came around.
But for me it's a game. When it becomes a chore it's no longer fun and spending that much time and resources on it is a chore for me.
As I said, on the live server I usually do about 30 provinces for 6 rounds each week, or a few more. During events sometime a bit less as I keep some for quests and then forget about them, but 30-35*6 rounds is the norm.
Since I do them all in 1 sitting, the potion effects will be nice (1 UUU, 1 ELR, 1 MMM in use each week (or rather,1 of each/ 2 weeks as I place them on Thursday night and still enjoy the effect on Tuesday night) the birds fed of course. For that 1 sitting each week on this amount of provinces the potion effects will probably be noticeble. Or at least should be.
Once it goes live I'll be keeping track of the difference in losses in Spire and tourney for an 18 week cycle, one week with brewing, 1 week without, for 2 complete cycles to compare and calculate.
I would love to do the same in beta, with fewer provinces of course, but so far haven't even gotten one of the military effects. That alone makes it really hard to make any kind of serious comparison on the overall effect, more so since it only affects 1 round if I ever get one.
The bird at least one can chose to feed (or could, don't have it on beta), boosterbuildings one can place, but this is going to be too much chance for me on beta to be able to count of getting data to compare, where the chances of getting at least 1 of those effects on live will be much, much greater and thus a good comparison can be made.
The problem with comparing is that 2, or even a handful of times, won't give me enough data to really compare, I'll need a longer stretch to be able to give a more accurate reflection of the real effects, which I will compare by the numbers of squads of each type lost vs the average of numbers of squads of each type lost during each week (which I have been tracking for myself for a pretty good time now, so I know what to expect and what the regular standard-deviation is for each week).
The firebird, btw at least has a 24 hour effect, meaning that everyone who has that up can get at least 2 tourney rounds of effect out of 1 feeding, and if planned well say...the last part of the 1st floor and the entire 2nd floor with just some minimal timebuffs.. Probably 3 tourney rounds if one has the Polar bear fed.
So compared to that the Cauldron seems really puny, especially with so much depending on chance.
And yes, for tourney junkies the effect is going to be minimal. But at that level EVERYTHING in itself is going to be minimal, it just is going to be an additional bit to gain an edge.
For the not-tourney junkies like me I think it will be making a serious impact in late game, but almost nothing for cities before that. I guess I'll have to wait and see until it goes live and my cycle of testing is complete what the effect is going to be for me and whether it is something I'll incorporate in regular play or not.