@Karvest : Many thanks to you, too, for providing the functional data which IMO (
@Vaeri) Inno should have provided, if not in detail then at least in summary - it's generally interesting and conceptually fair to give players
an acceptably simple, logical, acceptably low-cost, and universally useful [for non-mathematicians!] new system to 'discover' for themselves how it works, but it's NOT fair, IMO, to expect players to invest what will be, for most of us, a LOT of Resources (and ? unnecessary Research), and a lot of time, too, trying to decipher a system as exceedingly complex
and random as the Cauldron appears to be. I'm thinking that there must be casinos which use less convoluted strategies than the Cauldron involves...!!
Anyway.
I can't understand non-basic maths - so if I may ask you, and
@Prueba2, as well - if either/both of you are willing to help me with the following:
Assuming enough invested time & Resources (and ? Diplomas, unless it's better to have fewer Diplomas, to get specific effects?) - are there
maximum values which can be reached for each potion strength/duration - and how much RNG (known/unknown?) is involved in actually
activating those effects? Is there even a maximum potion strength/duration chance at all, or is there theoretically no limit to one or both aspects?
Also, is there any way to limit or even improve the random chance of activating any given potion effect, or is that impossible to influence?
In other words : for those of us who would be hoping to maximise only a few effects (in my case, primarily the Merc Camp boosts), is the Cauldron even
capable [given investment] of offering more than [low, moderate, good?] CHANCES of achieving desired effects, or is there so much RNG involved that it will
always be more of a gambling system than the kind of semi-reliable 'Crafting-style' system which I hoped it might be...?
As I say, I can't actually do the maths myself (I wish I could!) - but seeing as you [Karvest] have already achieved the results you want more than once, there's obviously a major advantage in understanding how the maths works... so if it's possible to answer the above question(s) - more in words than in maths? - I'd be really grateful. My Live City has enough Resources to invest in the Cauldron,
if it's an investment worth making, but not enough to repeatedly gamble on potion effects if they're (always) going to be too weak [and/or unreliable, including failure chances] than the cost & time can justify, and I would imagine that quite a few other players will be in the same situation as me, too, whether or not the Cauldron can
also offer a bit of added fun/interest on the side-lines of the game.
Many thanks in advance for any advice you (anyone?) can offer - to non-maths people like me - on how to actually make the Cauldron useful...!