Thanks. That means the costs are lower the more diplomas you have.Start value depends on amount of researched diplomas you have.
From 1000 for 4 (or less) diplomas to 10 for 20 diplomas.
For now exact formula is DonationCost =1000 * (1,03^howManyTimesYou'veAlreadyDonatedThisResource)*(0,75^(Max(0,howManyResearchDiplomasYouHave-4)))
1000, 1.03, 075, 4 - are variables that can be changed for balancing.
The ingredients always have the same effect on the potions, there are ingredients that have a particularly good effect on a certain potion and some that only have a little effect on this potion, but are particularly good on another.I didn't spot that line in the original Announcment, @Prueba2 - thanks for pointing it out! - so does this mean that if we DO discover which Ingredients and (?) which order of usage will (definitely? good chance? random chance?) create the Potion(s) we want, will those particular Ingredients remain identical, for that Potion, every time it's Brewed... and also, will those Ingredients randomly cost different Resources/Diamonds, week-to-week?
Or am I not understanding exactly how it works? I can't test on Beta as stated, earlier... many thanks if you, or anyone, can answer this?
As has been stated in Inno‘s official video promoting the Cauldron, it’s supposed to be a kind of present for the long-term players.It looks like a Resource and Diamond (for the unwary) sink aimed primarily at small new Cities... a slow and constant one. Interesting.
As has been stated in Inno‘s official video promoting the Cauldron, it’s supposed to be a kind of present for the long-term players.
I‘ve been wondering if it is intended to alleviate the effects of the tournament formula on late-chapter cities. It’s certainly intended to reward progressing through the chapters.
I wonder if it would be possible to stack effects by leveling effect duration to >24h and then doing one cauldron shortly before she goes to the woods and another shortly after she comes back.At least effects are still active after Sorceress has gone to the wood.
Yes with 25 ingredients you are certain of getting effects. But my problem is that at near the end of Woodelves, I only have enough witchpoints to use 11 ingredients max, not 25. Less than 11 if I want to use the same ingredient more often than others to increase the chances of a certain effect. MUCH less if I wanted to use 2 of the same ingredients more often than other ingredients for the same reason.you obtain max bonus if success rate is 100% (using 25 ingredients), I think
I disagree.I'm almost with you, late-game players benefit more from the potions, but not really much more.
These effects are very weak and very short, even if they have a high level and when brewing a potion, the random generator ensures that you don't always get the maximum out of the potion, no matter how high its lvl is. (Similar to e.g. tournaments, the min and maximum damage of troops is drawn randomly before attack.)
I actually only see a meaningful use if there is no hardcap for the level of the potions, then you could actually level a pretty good potion at some point. Or as you write when the potions become stackable.
I'm also surprised that two diplomas aren't currently implemented in the cauldron, which could be pretty good without a hardcap or stackable.
Troop Production Bonus & Troop Revival
My beta city is in start chapter 6, and I think the cauldron is useful. The first week I spent some coins and supplies to level up the barracks strength effect to level 35. This week I experimented with the different ingredients and found a way to get the barracks strength effect with 41.2% probability:I have one testcity on beta which is chapter 6; that one can hardly do anything with this set-up since the chances of succes are abysmally low.
That may be fair enough, everything helps. But it hardly compares to an UUU, or ELR, or MMM, or a DA from the Spire.My beta city is in start chapter 6, and I think the cauldron is useful. The first week I spent some coins and supplies to level up the barracks strength effect to level 35. This week I experimented with the different ingredients and found a way to get the barracks strength effect with 41.2% probability:
I had been lazy in tourney (I am not that active in beta...), so I only had 3 goblets, but could have had 5. With 5 goblets I expect I would be able to get the barracks strength effect 93% of all weeks. (The probability to not get the effect a week with 5 attempts is (1-0.412)^5 = 0.07).
With my 3 goblets I got it once:
And yes, it only helps for one tourney round. But I usually time boost my way up through the spire, so by doing that it would help for a full spire and 1 tourney round. 6.5% may not sound of much compared to 50% from a level 10 fire phoenix. But compared to a level 10 twilight phoenix who revives 5% of the troops when fed I think it is ok - the cauldron doesn't need pet food, and the twilight phoenix only lasts 12 hours per pet food, so that is also only 1 spire and 1 tourney round. And over time I expect the effect to improve if I keep leveling it up in the study phase.