Arthus
Well-Known Member
1. output of units is incredubly low, it would take 20 days to collect enough units for 1st encounter in spire for my beta city
2. disparity between human and elf mage units can not be even comparable from the moon, why making this imbalance? should be banshee or blossom mage
3. i think its about time that this kind of buildings start scale with city progress, all other resources do why not buildings producing units? make them finally scale with researched squad size, even spire scale with city progress
Problems with evolving buildings in my opinion:
1. Can't teleport back to inventory, must delete building which you worked for whole event.
2. Doesn't give city any ranking points unlike magic residence + manufactory combo, ranking focused players are skipping all of them other than Fire Phoenix or Brown/Polar bears (at least on our servers)
3. Goods and units ammounts are so low that you must collect for almost a month for 1 spire fight in some cases as you said
4. For higher chapters they are detrimental to the city's growth compared to magic residence+manufactory combo, especially if you conserve space
They are basically only good for players who log in to the game 1-2 times per day and they don't have time for 3h productions.