DeletedUser1909
Guest
Rebalancing sucks, we lose and can't complain about it, without fear of reprisal.
So Quit with the rebalancing
So Quit with the rebalancing
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The probleme here is : why those folks keep those buildings more than one year? I really don't understand
exactly this, there hasnt been a good alternative to replace them still. thats why some of us still have them. And with the coming of the building sets, theres just not enough days to get decent rewards that arent sets....AND there hasn't been a better one since.
Iv said the exact same thing before, i can only assume they plan to reuse the old event buildings again. Which makes me question if its a good idea to upgrade the old ones, or just wait till they come by again...@Kaaru : Again, just nerf levels that are not available to users without upgrade option, and no problems with both op buildings in endgame and devastated cities in midgame...
what im not totally sure about is why this nerf is actually needed.
those buildings we won that were changed, the max chapter of those is chapter 8 or maybe 9? because that was the max chapter back when they ran these events. Wouldnt it have been smoother to just make the buildings give a lot less 'bonus' when upgrading them each level from 9 -> 14, and leaving chapters 1-9 as they are?
Or are their plans to make these old event buildings possible to come again as a reward? in that case upgrading is also a bad idea, just wait till the event comes and then get replacement, would save you a lot.
Shouldn't be difficult at all.Simply tell the definition file it is building 1286 (post upgrade) instead of building 942 (pre-upgrade). Definition files are unchanged until they apply an upgrade, then the system treats it as a different kind of building (using the new table) that uses the same art.So you mean ancient version of these buildings before using of spells, and after they turn into new version? I'm ok with that, but... it seem to be difficult technically no?
The building and client (and even the server) don't have to know anything. Casting the spell tells the client and server to tear down the previous building and build a different one its place, exactly as an upgrade does. It's just that in this case, the replacement building is one that looks identical but has a different progression. the only difference from the player tearing down a glorious statue and building a decorative flower pot on the same site is that the art doesn't change.@ashrem that require a lot of changes both client- and server-side. Currently there are no tables telling which building upgrades to which. Just next level of building with the same base_name.
No, there is currently no upgrade path for those buildings so they don't show anything, and they don't have to show anything. The use of the special spell will be the only upgrade possible, so the building still doesn't need to have that info in it. The spell is uncommon enough that it can simply call the server when you initially click the event building to cast it, to get the details of what will happen when it is cast, then you click an okay to proceed. Casting the spell tells the client to tear down the existing building and replace it with the new one. It's really pretty simple, efficient, code. As long as the info is available in the wiki, that's plenty.@ashrem client have to know which stats to show in upgrade tab. Server have to know which building should appear instead of one being upgraded.
No. I suggest calling the upgrade UI from the spell casting. The upgrade screen would look the same, it just wouldn't require adding a ready-to-go tab to every event building which doesn't currently have one. The tab would only get passed to the client when someone tries to cast the spell, not when they click on the tab.So you suggest to make upgrade UI from scratch rather than reuse existing one.
leaving old buildings the same for old chapters wouldn't hurt anybody?
Inno has paid for the art, so presumably want to keep using it, the buildings were over-powered when issued, so they need to adjust them if they want to keep issuing them, and some players want the ability to retain their buildings for aesthetic reasons, even if they are less powerful related to their current chapter than they were in the past.Why even bother with that if leaving old buildings the same for old chapters wouldn't hurt anybody?
Were they though?the buildings were over-powered when issued
im with you on the next chapter thing. Just to make sure that people who are near end of a chapter have a use for it also.Were they though?
I need to head out, but I'd like to see a true comparison.
OLD Dwarf Father CC vs Dwarf max res pop/sq (including short side road/2) vs Fairy max res pop/sq (including short side road/2)
NEW Dwarf Father CC vs Dwarf max res pop/sq (including short side road/2) vs Fairy max res pop/sq (including short side road/2)
Same for each chapter. I feel that a culture and pop building should hold up against a max res next chapter, and that the % should be close every chapter.
Chapters take 1-2 months, and events are ~3 months apart, so buildings that are only good for your current chapter are too weak to go for unless you are a very slow player.
Note: this is for buildings that you could win a lot of; one off buildings like the tower of winter king really don't matter as much since no one can have 5-10 of them.
If no one else has time to check, I'll whip up a chart in about 9h
I can't speak to most of the buildings, but my glossy gardens (won in fairies) are 95.3 Pop and Culture per square, while my Wood elf residences (2 chapters later) are maxed at 100 pop, and are using 39.5 culture per square. Notably superior after 2 full chaptersWere they though?
I need to head out, but I'd like to see a true comparison.
OLD Dwarf Father CC vs Dwarf max res pop/sq (including short side road/2) vs Fairy max res pop/sq (including short side road/2)
NEW Dwarf Father CC vs Dwarf max res pop/sq (including short side road/2) vs Fairy max res pop/sq (including short side road/2)
Same for each chapter. I feel that a culture and pop building should hold up against a max res next chapter, and that the % should be close every chapter.
Chapters take 1-2 months, and events are ~3 months apart, so buildings that are only good for your current chapter are too weak to go for unless you are a very slow player.
Note: this is for buildings that you could win a lot of; one off buildings like the tower of winter king really don't matter as much since no one can have 5-10 of them.
If no one else has time to check, I'll whip up a chart in about 9h