DeletedUser517
Guest
Hello everyone.
I have a suggestion about the incatives players, i think everyone has as neighbour, at least one players that hasn't built more than 2 residences and 1 workshop within a month (i have 10 in my discovered area). As the game is only beginning, most of the player do not leave the game, but if the game reaches a point where many players are at the highest level, there could be more and more inactive player in our neighbourhood. Those players are a problem to te the rest of the community.
The main reason i think this is a handicap is that they won't trading a single good. Only a few offers are available at normal cost, because you have to discover your neighbour to trade with him fee-free, unless no one in your neighbour produce the desired good. Those inactive players are easily a handicap to all of their neighbour.
I think there should be defined an inactive status (for example, a player could be considered inactive if he didn't reconnect for above 1 or 2 months). If a player reaches this status, he is put on a pile, let's call the pile "the waiting list". If a new player begins the game, he takes the seat of the player at the bottom of the waiting list, and this inactive player will get another place the next time he reconects, as a new player (he willl get the seat of the bottom player of the waiting list).
This has a advantage for every newbie : he has for sure active players in his neighhood to trade with and begin the game easier.
Some additionnal point : if a player in the waiting list reconnects, he automatically leaves the pile.
If a player leaves his place to a newbie, and reconnects, he won't loose his discovered area. For example, if he had discovered and get every province within a distance of 3 on his former world map, on his new world map, he wild get automatically all those countries.
Thank you for reading
I apologize for my bad english :'(
I have a suggestion about the incatives players, i think everyone has as neighbour, at least one players that hasn't built more than 2 residences and 1 workshop within a month (i have 10 in my discovered area). As the game is only beginning, most of the player do not leave the game, but if the game reaches a point where many players are at the highest level, there could be more and more inactive player in our neighbourhood. Those players are a problem to te the rest of the community.
The main reason i think this is a handicap is that they won't trading a single good. Only a few offers are available at normal cost, because you have to discover your neighbour to trade with him fee-free, unless no one in your neighbour produce the desired good. Those inactive players are easily a handicap to all of their neighbour.
I think there should be defined an inactive status (for example, a player could be considered inactive if he didn't reconnect for above 1 or 2 months). If a player reaches this status, he is put on a pile, let's call the pile "the waiting list". If a new player begins the game, he takes the seat of the player at the bottom of the waiting list, and this inactive player will get another place the next time he reconects, as a new player (he willl get the seat of the bottom player of the waiting list).
This has a advantage for every newbie : he has for sure active players in his neighhood to trade with and begin the game easier.
Some additionnal point : if a player in the waiting list reconnects, he automatically leaves the pile.
If a player leaves his place to a newbie, and reconnects, he won't loose his discovered area. For example, if he had discovered and get every province within a distance of 3 on his former world map, on his new world map, he wild get automatically all those countries.
Thank you for reading
I apologize for my bad english :'(