DeletedUser
Guest
Yes, it's right Drialik...for elves it's the same
My strategies is waiting for the hole research tree and than I will test some fights. In the past I tested it, and some enemies killed my hole army. In my eyes is fighting senseless.
Goryn, if you have a squad size of 156 you are not really representative , it sounds for a Top 10 player with premium. I have a squad size of 108 and I am not representative, too. The point is, if a top 100 player have some problems... a common player have really big problems. It is not possible to compare the situations of premiums with normal players.
It should be possible for non premiums to use all game features with sense... or inno accepted that the amount of players will be not very big and want to milk the smaller user size heavily. Like The-West, now.
Lord jirre I never said I only use them. It's just that I have fewer losses with a couple of squads Plus a high attack. I primarily use axe barbarians and paladins, cerberi are support for archer cases and my archers are too weak and get slaughtered.if you use Barbarians against all those troops, it's no surprise you're losing that much. Personally I use Cereberii against Necromancers and Archers, Paladins against knights and doggies. I barely even use Barbarians anymore.
I'm a non-premium user and so far I'm doing fine. Sure, there have been some problems where I couldn't fight anymore, but that's when you have to invest a bit more in the research tree and get a squad upgrade or advanced troops.
It kind of makes sense that you can't always continue fighting. Otherwise, the game would be rather easy.
And Drialik, if you use Barbarians against all those troops, it's no surprise you're losing that much. Personally I use Cereberii against Necromancers and Archers, Paladins against knights and doggies. I barely even use Barbarians anymore.
Other than that; of course fights should become unwinnable sometimes. If you can just battle through all of them without stopping, you'd get way too many expansions too easily.
I don't agree with that, I go with Katzenprinz here. There has to be a system, that increases the difficulty of fights (if winning is combined with any achievement) properly, but there also has to be a way for players to handle this when advancing.
How would you do that? At some point you can't increase the difficulty anymore, or else battles will become unwinnable. And then you're just getting free expansions.