Since this adventure is coming to an end, it tought id give my overall feedback:
pro:
- its something new
- lots of team work, lots of social interaction; the Fellowship felt like a fellowship again and no longer a group of individuals who are together for some neighbourly help and trades.
- Each member could contribute to their playstyle, nothing is forced upon the players. (short productions for the actives, long productions for the slackers like me)
- i had a lot of fun
con:
- the endless clicking to rotate quests, i hate that, my wrists hurt from it. Some other way to have all quests open and monitoring would be greatly appreciated.
- i fear for it being pushable too much: a second account could just join FS, dump all the badges, and leave fellowship again. the diamond pushing i dont mind, the adventures should result in some revenue for inno.
- people are not competing anymore but are stacking their goods to score better in next adventure. This might unbalance next adventure severly
- rewards are not really appealing to me that much, id rather get a blueprint at the end and a spoiler for the non diamond use of those bluepints that are bound to be coming
- ambassador collecting, hmm i see no point in that. it will just end in a lot of demoting pre-adventure, and promoting post-adventure