I've always been a fan of FA, I really liked it.
But all the changes to FA that are made gradually, sequentially, only spoil the fun and become more and more tiring.
For me, the first problem is the duration, the length of the FA.
These first adventures were much shorter 4 1/2 days or 5 days and therefore more dynamic.
On the living worlds in the first 2 days, we finish the first 2 maps, and then we sit almost to the end on the third ... it's boring and monotonous.
The third map is very difficult compared to the previous two ... it becomes discouraged ...
Adventures should go back to where they started - they shouldn't last longer than 4.5 to 5 days if they have 3 maps.
Or if they are to be so long, lasting more than a week, then they have to be more dynamic more maps, e.g. 5 but easier, comparable - an increase in the number of badges e.g. by 10%, not 8-10 times more.
It would be faster, and when something changes, it becomes more interesting, you want more. At the moment, the third map is just waiting ....
Or maybe one map and multiple tracks and rewards for completing each track, or specific stages along those tracks.
But something that will change.
Another problem is repeating the same FA model over and over again ...
I know the maps ..., I know how many badges there will be ... what is needed ... in what order .... everything ... Something should change here too. In the beginning, there were at least 4 models, something was changing, there was some rotation.
Now boredom ....
These are all just ideas from discussions after the last FA on living worlds.
When everyone unanimously stated that they are fed up with FA and they actually do because they have to ..., Because there's always someone who needs an artifact. And fallowship is doing FA for these people.
The option of setting a priority path is great

Like these ideas with the ability to block points or paths that fellowship will not complete.
But the time limit ... I don't know ...
I think this will mean that not every fellowship will be able to claim rewards for every map. And it will hit weaker fellowship. And that's not the point.